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UE3:NxForceField (UDK)

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UDK Object >> Actor >> NxForceField

Contents

Package: 
Engine
Direct subclasses:
NxCylindricalForceField, NxForceFieldGeneric, NxForceFieldRadial, NxForceFieldTornado, NxGenericForceField, NxRadialForceField, NxTornadoAngularForceField, NxTornadoForceField


[edit] Properties

[edit] Property group 'NxForceField'

[edit] bForceActive

Type: bool

Indicates whether the force is active at the moment.

Default value: True

[edit] CollideWithChannels

Type: PrimitiveComponent.RBCollisionChannelContainer

Modifiers: const

Which types of object to apply this force field to

Default value:

Member Value
Cloth True
Default True
EffectPhysics True
FluidDrain True
GameplayPhysics True
Pawn True
SoftBody True
Untitled1 True
Untitled2 True
Untitled3 True
Vehicle True
Water True

[edit] ExcludeChannel

Type: int

Channel id, used to identify which force field exclude volumes apply to this force field

[edit] RBChannel

Type: PrimitiveComponent.ERBCollisionChannel

Modifiers: const

enum indicating what collision filtering channel this force field should be in

Default value: RBCC_Nothing

[edit] Internal variables

[edit] ConvexMeshes

Type: array<pointer>

Inner type modifiers: const, native, transient


[edit] ExclusionShapePoses

Type: array<pointer>

Inner type modifiers: const, native, transient


[edit] ExclusionShapes

Type: array<pointer>

Inner type modifiers: const, native, transient


[edit] ForceField

Type: pointer{class UserForceField}

Modifiers: const, native, transient


[edit] SceneIndex

Type: int

Modifiers: native, const

Physics scene index.

[edit] U2NRotation

Type: pointer

Modifiers: const, native, transient


[edit] Default values

Property Value
bAlwaysRelevant True
bNoDelete True
bOnlyDirtyReplication True
CollisionType COLLIDE_CustomDefault
NetUpdateFrequency 0.1
RemoteRole ROLE_SimulatedProxy

[edit] Functions

[edit] Native functions

[edit] DoInitRBPhys

native function DoInitRBPhys ()


[edit] Other instance functions

[edit] OnToggle

simulated function OnToggle (SeqAct_Toggle inAction)

Handling Toggle event from Kismet.