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UE3:NxForceField (UDK)
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Contents |
- Package:
- Engine
- Direct subclasses:
- NxCylindricalForceField, NxForceFieldGeneric, NxForceFieldRadial, NxForceFieldTornado, NxGenericForceField, NxRadialForceField, NxTornadoAngularForceField, NxTornadoForceField
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[edit] Properties
[edit] Property group 'NxForceField'
[edit] bForceActive
Type: bool
Indicates whether the force is active at the moment.
Default value: True
[edit] CollideWithChannels
Type: PrimitiveComponent.RBCollisionChannelContainer
Modifiers: const
Which types of object to apply this force field to
Default value:
| Member | Value |
|---|---|
| Cloth | True |
| Default | True |
| EffectPhysics | True |
| FluidDrain | True |
| GameplayPhysics | True |
| Pawn | True |
| SoftBody | True |
| Untitled1 | True |
| Untitled2 | True |
| Untitled3 | True |
| Vehicle | True |
| Water | True |
[edit] ExcludeChannel
Type: int
Channel id, used to identify which force field exclude volumes apply to this force field
[edit] RBChannel
Type: PrimitiveComponent.ERBCollisionChannel
Modifiers: const
enum indicating what collision filtering channel this force field should be in
Default value: RBCC_Nothing
[edit] Internal variables
[edit] ConvexMeshes
Inner type modifiers: const, native, transient
[edit] ExclusionShapePoses
Inner type modifiers: const, native, transient
[edit] ExclusionShapes
Inner type modifiers: const, native, transient
[edit] ForceField
Type: pointer{class UserForceField}
Modifiers: const, native, transient
[edit] SceneIndex
Type: int
Modifiers: native, const
Physics scene index.
[edit] U2NRotation
Type: pointer
Modifiers: const, native, transient
[edit] Default values
| Property | Value |
|---|---|
| bAlwaysRelevant | True |
| bNoDelete | True |
| bOnlyDirtyReplication | True |
| CollisionType | COLLIDE_CustomDefault |
| NetUpdateFrequency | 0.1 |
| RemoteRole | ROLE_SimulatedProxy |
[edit] Functions
[edit] Native functions
[edit] DoInitRBPhys
[edit] Other instance functions
[edit] OnToggle
Handling Toggle event from Kismet.
