My program doesn't have bugs. It just develops random features.
UE3:PMESTG_LeaveADecalBase (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> ParticleModuleEventSendToGame >> PMESTG_LeaveADecalBase |
- Package:
- GameFramework
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Properties
PhysicalMaterialPropertyClass
Type: class<PhysicalMaterialPropertyBase>