Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:PMESTG_LeaveADecalBase (UDK)

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UDK Object >> ParticleModuleEventSendToGame >> PMESTG_LeaveADecalBase
Package: 
GameFramework


Properties[edit]

PhysicalMaterialPropertyClass[edit]

Type: class<PhysicalMaterialPropertyBase>