I'm a doctor, not a mechanic
UE3:PhATSkeletalMeshComponent (UT3)
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| Object >> Component >> ActorComponent >> PrimitiveComponent >> MeshComponent >> SkeletalMeshComponent >> PhATSkeletalMeshComponent |
Contents |
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] AnimationSpaceBases
Type: array<Object.Matrix>
Modifiers: transient, native, const
Mesh-space matrices showing state of just animation (ie before physics) - useful for debugging!
[edit] PhATPtr
Type: pointer
Modifiers: transient, native, const
[edit] Default values
| Property | Value | ||||
|---|---|---|---|---|---|
| Animations | AnimNodeSequence'UnrealEd.Default__PhATSkeletalMeshComponent:AnimNodeSeq0' | ||||
| bHasPhysicsAssetInstance | True | ||||
| bUpdateJointsFromAnimation | True | ||||
| ForcedLodModel | 1 | ||||
| PhysicsWeight | 1.0 | ||||
| RBCollideWithChannels |
|
[edit] Subobjects
[edit] AnimNodeSeq0
Class: Engine.AnimNodeSequence
| Property | Value |
|---|---|
| bLooping | True |
