Mostly Harmless

UE3:PhysicsAsset (UDK)

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UDK Object >> PhysicsAsset
Package: 
Engine
This class in other games:
UT3


Properties

BodySetup

Type: array<RB_BodySetup>

Modifiers: const, instanced

Array of RB_BodySetup objects. Stores information about collision shape etc. for each body. Does not include body position - those are taken from mesh.

BodySetupIndexMap

Type: Object.Map_Mirror{TMap<FName, INT>}

Modifiers: native, const

This caches the BodySetup Index by BodyName to speed up FindBodyIndex

BoundsBodies

Type: array<int>

Modifiers: const

Index of bodies that are marked bConsiderForBounds

ConstraintSetup

Type: array<RB_ConstraintSetup>

Modifiers: const, instanced

Array of RB_ConstraintSetup objects. Stores information about a joint between two bodies, such as position relative to each body, joint limits etc.

DefaultInstance

Type: PhysicsAssetInstance

Modifiers: const, instanced

Default per-instance paramters for this PhysicsAsset.

DefaultSkelMesh

Type: SkeletalMesh

Modifiers: const, editoronly

Default skeletal mesh to use when previewing this PhysicsAsset etc. Is the one that was used as the basis for creating this Asset.

Native functions

FindBodyIndex

native final function int FindBodyIndex (name BodyName)