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UE3:RB_ConstraintActor (UT3)

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UT3 Object >> Actor >> RB_ConstraintActor

Contents

Package: 
Engine
Direct subclasses:
RB_BSJointActor, RB_ConstraintActorSpawnable, RB_HingeActor, RB_PrismaticActor, RB_PulleyJointActor
This class in other games:
UDK

The Basic constraint actor class. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

[edit] Properties

[edit] Property group 'Pulley'

[edit] PulleyPivotActor1

Type: Actor


[edit] PulleyPivotActor2

Type: Actor


[edit] Property group 'RB_ConstraintActor'

[edit] bDisableCollision

Type: bool

Modifiers: const


[edit] bUpdateActor1RefFrame

Type: bool


Default value: True

[edit] bUpdateActor2RefFrame

Type: bool


Default value: True

[edit] ConstraintActor1

Type: Actor


[edit] ConstraintActor2

Type: Actor


[edit] ConstraintInstance

Type: RB_ConstraintInstance

Modifiers: editinline, export, noclear


Default value: RB_ConstraintInstance'Engine.Default__RB_ConstraintActor:MyConstraintInstance'

[edit] ConstraintSetup

Type: RB_ConstraintSetup

Modifiers: editinline, export, noclear


[edit] Default values

Property Value
bEdShouldSnap True
bHidden True
bNoDelete True
CollisionType COLLIDE_CustomDefault
Components[0] SpriteComponent'Sprite'
Components[1] RB_ConstraintDrawComponent'MyConDrawComponent'
DrawScale 0.5
Physics PHYS_RigidBody
SupportedEvents[3] Class'Engine.SeqEvent_ConstraintBroken'
TickGroup TG_PostAsyncWork

[edit] Subobjects

[edit] MyConDrawComponent

Class: Engine.RB_ConstraintDrawComponent

No new values.

[edit] MyConstraintInstance

Class: Engine.RB_ConstraintInstance

No new values.

[edit] Sprite

Class: Engine.SpriteComponent

Property Value
AlwaysLoadOnClient False
AlwaysLoadOnServer False
HiddenGame True

[edit] Functions

[edit] Native functions

[edit] InitConstraint

native final function InitConstraint (Actor Actor1, Actor Actor2, optional name Actor1Bone, optional name Actor2Bone, optional float BreakThreshold)


[edit] SetDisableCollision

native final function SetDisableCollision (bool NewDisableCollision)


[edit] TermConstraint

native final function TermConstraint ()


[edit] Other instance functions

[edit] OnDestroy

simulated function OnDestroy (SeqAct_Destroy Action)

Overrides: Actor.OnDestroy

When destroyed using Kismet, break the constraint.