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UE3:RB_ConstraintActor (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- Engine
- Direct subclasses:
- RB_BSJointActor, RB_ConstraintActorSpawnable, RB_HingeActor, RB_PrismaticActor, RB_PulleyJointActor
- This class in other games:
- UDK
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The Basic constraint actor class. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] Property group 'Pulley'
[edit] PulleyPivotActor1
Type: Actor
[edit] PulleyPivotActor2
Type: Actor
[edit] Property group 'RB_ConstraintActor'
[edit] bDisableCollision
Type: bool
Modifiers: const
[edit] bUpdateActor1RefFrame
Type: bool
Default value: True
[edit] bUpdateActor2RefFrame
Type: bool
Default value: True
[edit] ConstraintActor1
Type: Actor
[edit] ConstraintActor2
Type: Actor
[edit] ConstraintInstance
Type: RB_ConstraintInstance
Modifiers: editinline, export, noclear
Default value: RB_ConstraintInstance'Engine.Default__RB_ConstraintActor:MyConstraintInstance'
[edit] ConstraintSetup
Type: RB_ConstraintSetup
Modifiers: editinline, export, noclear
[edit] Default values
| Property | Value |
|---|---|
| bEdShouldSnap | True |
| bHidden | True |
| bNoDelete | True |
| CollisionType | COLLIDE_CustomDefault |
| Components[0] | SpriteComponent'Sprite' |
| Components[1] | RB_ConstraintDrawComponent'MyConDrawComponent' |
| DrawScale | 0.5 |
| Physics | PHYS_RigidBody |
| SupportedEvents[3] | Class'Engine.SeqEvent_ConstraintBroken' |
| TickGroup | TG_PostAsyncWork |
[edit] Subobjects
[edit] MyConDrawComponent
Class: Engine.RB_ConstraintDrawComponent
No new values.
[edit] MyConstraintInstance
Class: Engine.RB_ConstraintInstance
No new values.
[edit] Sprite
Class: Engine.SpriteComponent
| Property | Value |
|---|---|
| AlwaysLoadOnClient | False |
| AlwaysLoadOnServer | False |
| HiddenGame | True |
[edit] Functions
[edit] Native functions
[edit] InitConstraint
native final function InitConstraint (Actor Actor1, Actor Actor2, optional name Actor1Bone, optional name Actor2Bone, optional float BreakThreshold)
[edit] SetDisableCollision
native final function SetDisableCollision (bool NewDisableCollision)
[edit] TermConstraint
native final function TermConstraint ()
[edit] Other instance functions
[edit] OnDestroy
simulated function OnDestroy (SeqAct_Destroy Action)
Overrides: Actor.OnDestroy
When destroyed using Kismet, break the constraint.
