Gah - a solution with more questions. – EntropicLqd

UE3:RB_RadialForceActor (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> Actor >> RB_RadialForceActor
Package: 
Engine
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'RB_RadialForceActor'[edit]

bForceActive[edit]

Type: bool

Indicates whether the force is active at the moment.

bForceApplyToCloth[edit]

Type: bool

Apply force field to cloth

Default value: True

bForceApplyToFluid[edit]

Type: bool

Apply force field to fluid

Default value: True

bForceApplyToProjectiles[edit]

Type: bool

Apply force field to projectiles like rockets

bForceApplyToRigidBodies[edit]

Type: bool

Apply force field to rigid bodies

Default value: True

CollideWithChannels[edit]

Type: PrimitiveComponent.RBCollisionChannelContainer

Modifiers: const

Which types of object to apply this force field to

Default value:

Member Value
Cloth True
Default True
EffectPhysics True
FluidDrain True
GameplayPhysics True
Pawn True
Untitled1 True
Untitled2 True
Untitled3 True
Untitled4 True
Vehicle True
Water True

ForceFalloff[edit]

Type: PrimitiveComponent.ERadialImpulseFalloff

Way in which the force falls off as objects are further away from the location.

ForceFieldChannel[edit]

Type: int

Force field channel, used to identify which force field exclude volumes apply to this force field

Default value: 1

ForceRadius[edit]

Type: float

Modifiers: interp

Radius of influence of the force.

Default value: 200.0

ForceStrength[edit]

Type: float

Modifiers: interp

Strength of the force applied by this actor. Positive forces are applied outwards.

Default value: 10.0

RadialForceMode[edit]

Type: ERadialForceType

Indicates which type of force mode is used.

SpinTorque[edit]

Type: float

Modifiers: interp

How strongly to spin objects around their local Z.

SwirlStrength[edit]

Type: float

Modifiers: interp

How strongly objects orbit around Z axis of actor.

Internal variables[edit]

RenderComponent[edit]

Type: DrawSphereComponent

Used to preview the radius of the force.

Default value: DrawSphereComponent'DrawSphere0'

Default values[edit]

Property Value
bAlwaysRelevant True
bNoDelete True
bOnlyDirtyReplication True
CollisionType COLLIDE_CustomDefault
Components[0] DrawSphereComponent'DrawSphere0'
Components[1] SpriteComponent'Sprite'
NetUpdateFrequency 0.1
RemoteRole ROLE_SimulatedProxy

Subobjects[edit]

DrawSphere0[edit]

Class: Engine.DrawSphereComponent

Property Value
SphereColor
Member Value
A 255
B 255
G 70
R 64
SphereRadius 200.0

Sprite[edit]

Class: Engine.SpriteComponent

Property Value
AlwaysLoadOnClient False
AlwaysLoadOnServer False
HiddenGame True
Sprite Texture2D'EngineResources.S_RadForce'

Enums[edit]

ERadialForceType[edit]

RFT_Force 
Use as a force
RFT_Impulse 
Use as an impulse, gets deactivated when applied once

Instance functions[edit]

onToggle[edit]

simulated function onToggle (SeqAct_Toggle inAction)