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UE3:RB_RadialForceActor (UT3)
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[edit] Properties
[edit] Property group 'RB_RadialForceActor'
[edit] bForceActive
Type: bool
Indicates whether the force is active at the moment.
[edit] bForceApplyToCloth
Type: bool
Apply force field to cloth
Default value: True
[edit] bForceApplyToFluid
Type: bool
Apply force field to fluid
Default value: True
[edit] bForceApplyToProjectiles
Type: bool
Apply force field to projectiles like rockets
[edit] bForceApplyToRigidBodies
Type: bool
Apply force field to rigid bodies
Default value: True
[edit] CollideWithChannels
Type: PrimitiveComponent.RBCollisionChannelContainer
Modifiers: const
Which types of object to apply this force field to
Default value:
| Member | Value |
|---|---|
| Cloth | True |
| Default | True |
| EffectPhysics | True |
| FluidDrain | True |
| GameplayPhysics | True |
| Pawn | True |
| Untitled1 | True |
| Untitled2 | True |
| Untitled3 | True |
| Untitled4 | True |
| Vehicle | True |
| Water | True |
[edit] ForceFalloff
Type: PrimitiveComponent.ERadialImpulseFalloff
Way in which the force falls off as objects are further away from the location.
[edit] ForceFieldChannel
Type: int
Force field channel, used to identify which force field exclude volumes apply to this force field
Default value: 1
[edit] ForceRadius
Type: float
Modifiers: interp
Radius of influence of the force.
Default value: 200.0
[edit] ForceStrength
Type: float
Modifiers: interp
Strength of the force applied by this actor. Positive forces are applied outwards.
Default value: 10.0
[edit] RadialForceMode
Type: ERadialForceType
Indicates which type of force mode is used.
[edit] SpinTorque
Type: float
Modifiers: interp
How strongly to spin objects around their local Z.
[edit] SwirlStrength
Type: float
Modifiers: interp
How strongly objects orbit around Z axis of actor.
[edit] Internal variables
[edit] RenderComponent
Type: DrawSphereComponent
Used to preview the radius of the force.
Default value: DrawSphereComponent'DrawSphere0'
[edit] Default values
| Property | Value |
|---|---|
| bAlwaysRelevant | True |
| bNoDelete | True |
| bOnlyDirtyReplication | True |
| CollisionType | COLLIDE_CustomDefault |
| Components[0] | DrawSphereComponent'DrawSphere0' |
| Components[1] | SpriteComponent'Sprite' |
| NetUpdateFrequency | 0.1 |
| RemoteRole | ROLE_SimulatedProxy |
[edit] Subobjects
[edit] DrawSphere0
Class: Engine.DrawSphereComponent
| Property | Value | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| SphereColor |
|
||||||||||
| SphereRadius | 200.0 |
[edit] Sprite
Class: Engine.SpriteComponent
| Property | Value |
|---|---|
| AlwaysLoadOnClient | False |
| AlwaysLoadOnServer | False |
| HiddenGame | True |
| Sprite | Texture2D'EngineResources.S_RadForce' |
[edit] Enums
[edit] ERadialForceType
- RFT_Force
- Use as a force
- RFT_Impulse
- Use as an impulse, gets deactivated when applied once
