Mostly Harmless
UE3:RB_RadialImpulseActor (UT3)
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[edit] Properties
[edit] Property group 'RB_RadialImpulseActor'
[edit] ImpulseComponent
Type: RB_RadialImpulseComponent
Modifiers: const, editconst
Default value: RB_RadialImpulseComponent'ImpulseComponent0'
[edit] Internal variables
[edit] ImpulseCount
Type: byte
Modifiers: repnotify
[edit] RenderComponent
Type: DrawSphereComponent
Encapsulates a RB_RadialImpulseComponent to let a level designer place one in a level. When toggled from Kismet, will apply a kick to surrounding physics objects within blast radius.
See: AddRadialImpulse Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default value: DrawSphereComponent'DrawSphere0'
[edit] Default values
| Property | Value |
|---|---|
| bAlwaysRelevant | True |
| bEdShouldSnap | True |
| bNoDelete | True |
| bOnlyDirtyReplication | True |
| CollisionType | COLLIDE_CustomDefault |
| Components[0] | DrawSphereComponent'DrawSphere0' |
| Components[1] | RB_RadialImpulseComponent'ImpulseComponent0' |
| Components[2] | SpriteComponent'Sprite' |
| NetUpdateFrequency | 0.1 |
| RemoteRole | ROLE_SimulatedProxy |
[edit] Subobjects
[edit] DrawSphere0
Class: Engine.DrawSphereComponent
No new values.
[edit] ImpulseComponent0
Class: Engine.RB_RadialImpulseComponent
| Property | Value |
|---|---|
| PreviewSphere | DrawSphereComponent'Engine.Default__RB_RadialImpulseActor:DrawSphere0' |
[edit] Sprite
Class: Engine.SpriteComponent
| Property | Value |
|---|---|
| AlwaysLoadOnClient | False |
| AlwaysLoadOnServer | False |
| HiddenGame | True |
| Sprite | Texture2D'EngineResources.S_RadImpulse' |
[edit] Functions
[edit] Events
[edit] ReplicatedEvent
simulated event ReplicatedEvent (name VarName)
Overrides: Actor.ReplicatedEvent
[edit] Other instance functions
[edit] OnToggle
simulated function OnToggle (SeqAct_Toggle inAction)
