Mostly Harmless

UE3:RB_RadialImpulseActor (UT3)

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UT3 Object >> Actor >> RB_RadialImpulseActor

Contents

Package: 
Engine
This class in other games:
UDK

null

[edit] Properties

[edit] Property group 'RB_RadialImpulseActor'

[edit] ImpulseComponent

Type: RB_RadialImpulseComponent

Modifiers: const, editconst


Default value: RB_RadialImpulseComponent'ImpulseComponent0'

[edit] Internal variables

[edit] ImpulseCount

Type: byte

Modifiers: repnotify


[edit] RenderComponent

Type: DrawSphereComponent

Encapsulates a RB_RadialImpulseComponent to let a level designer place one in a level. When toggled from Kismet, will apply a kick to surrounding physics objects within blast radius.

See: AddRadialImpulse Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default value: DrawSphereComponent'DrawSphere0'

[edit] Default values

Property Value
bAlwaysRelevant True
bEdShouldSnap True
bNoDelete True
bOnlyDirtyReplication True
CollisionType COLLIDE_CustomDefault
Components[0] DrawSphereComponent'DrawSphere0'
Components[1] RB_RadialImpulseComponent'ImpulseComponent0'
Components[2] SpriteComponent'Sprite'
NetUpdateFrequency 0.1
RemoteRole ROLE_SimulatedProxy

[edit] Subobjects

[edit] DrawSphere0

Class: Engine.DrawSphereComponent

No new values.

[edit] ImpulseComponent0

Class: Engine.RB_RadialImpulseComponent

Property Value
PreviewSphere DrawSphereComponent'Engine.Default__RB_RadialImpulseActor:DrawSphere0'

[edit] Sprite

Class: Engine.SpriteComponent

Property Value
AlwaysLoadOnClient False
AlwaysLoadOnServer False
HiddenGame True
Sprite Texture2D'EngineResources.S_RadImpulse'

[edit] Functions

[edit] Events

[edit] ReplicatedEvent

simulated event ReplicatedEvent (name VarName)

Overrides: Actor.ReplicatedEvent


[edit] Other instance functions

[edit] OnToggle

simulated function OnToggle (SeqAct_Toggle inAction)