Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:RadialBlurActor (UDK)

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UDK Object >> Actor >> RadialBlurActor
Package: 
Engine


Properties[edit]

Property group 'RadialBlurActor'[edit]

RadialBlur[edit]

Type: RadialBlurComponent

Blur component created for the actor

Default value: RadialBlurComponent'RadialBlurComp'

Default values[edit]

Property Value
CollisionType COLLIDE_CustomDefault
Components[0] RadialBlurComponent'RadialBlurComp'
Components[1] SpriteComponent'Sprite'

Subobjects[edit]

RadialBlurComp[edit]

Class: Engine.RadialBlurComponent

No new values.

Sprite[edit]

Class: Engine.SpriteComponent

Property Value
ReplacementPrimitive None