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UE3:Route (UT3)
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[edit] Properties
[edit] Property group 'Route'
[edit] NavList
Type: array<Actor.NavReference>
List of move targets in order
[edit] RouteType
Type: ERouteType
[edit] Default values
| Property | Value |
|---|---|
| bStatic | True |
| CollisionType | COLLIDE_CustomDefault |
| Components[1] | SpriteComponent'Sprite' |
| Components[2] | RouteRenderingComponent'RouteRenderer' |
[edit] Subobjects
[edit] RouteRenderer
Class: Engine.RouteRenderingComponent
| Property | Value |
|---|---|
| AlwaysLoadOnClient | False |
| AlwaysLoadOnServer | False |
| HiddenGame | True |
[edit] Sprite
Class: Engine.SpriteComponent
Inherits from: Info.Sprite
| Property | Value |
|---|---|
| Sprite | Texture2D'EngineResources.S_Route' |
[edit] Enums
[edit] ERouteDirection
- ERD_Forward
- ERD_Reverse
[edit] ERouteFillAction
- RFA_Overwrite
- RFA_Add
- RFA_Remove
- RFA_Clear
[edit] ERouteType
- ERT_Linear
- Move from beginning to end, then stop
- ERT_Loop
- Move from beginning to end and then reverse
- ERT_Circle
- Move from beginning to end, then start at beginning again
