I'm a doctor, not a mechanic
UE3:Info (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- Engine
- Known direct subclasses:
- AccessControl, AdminCommandHandler, BasicWebAdminUser, BroadcastHandler, CoverGroup, FileWriter, FogVolumeDensityInfo, GameInfo, GameRules, HeightFog, InternetInfo, Mutator, PCCleanUp, PotentialClimbWatcher, ReplicationInfo, Route, Terrain, UTAnnouncer, UTMapListManager, UTMusicManager, UTQueuedAnnouncement, UTTeamAI, UTVoteCollector, VolumeTimer, WindDirectionalSource, ZoneInfo
- This class in other games:
- RTNP, U1, U2, U2XMP, UDK, UE2Runtime, UT, UT2003, UT2004
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Info, the root of all information holding klasses. Doesn't have any movement / collision related code.
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Default values
| Property | Value |
|---|---|
| bHidden | True |
| bOnlyDirtyReplication | True |
| bSkipActorPropertyReplication | True |
| Components[0] | SpriteComponent'Sprite' |
| NetUpdateFrequency | 10.0 |
[edit] Subobjects
[edit] Sprite
Class: Engine.SpriteComponent
| Property | Value |
|---|---|
| AlwaysLoadOnClient | False |
| AlwaysLoadOnServer | False |
| HiddenGame | True |
[edit] Structs
[edit] KeyValuePair
Modifiers: transient, native, export
[edit] PlayerResponseLine
Modifiers: transient, native, export
- int PlayerNum
- int PlayerID
- string PlayerName
- int Ping
- int Score
- int StatsID
- array<KeyValuePair> PlayerInfo
[edit] ServerResponseLine
Modifiers: transient, native, export
