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UE3:UTAnnouncer (UT3)

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UT3 Object >> Actor >> Info >> UTAnnouncer

Contents

Package: 
UTGame
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

[edit] Properties

[edit] AnnouncerLevel

Type: byte

Modifiers: globalconfig

0=none, 1=no possession announcements, 2=all

Default value: 2

[edit] AnnouncerSoundCue

Type: SoundCue

the sound cue used for announcer sounds. We then use a wave parameter named Announcement to insert the actual sound we want to play. (this allows us to avoid having to change a whole lot of cues together if we want to change SoundCue options for the announcements)

Default value: SoundCue'A_Announcer_Reward_Cue.SoundCues.AnnouncerCue'

[edit] CurrentAnnouncementComponent

Type: AudioComponent

currently playing AudioComponent

[edit] CustomAnnouncerSoundCue

Type: string

Modifiers: globalconfig

allows overriding AnnouncerSoundCue

[edit] PlayerOwner

Type: UTPlayerController


[edit] PlayingAnnouncementClass

Type: class<UTLocalMessage>

class of currently playing announcement

[edit] PlayingAnnouncementIndex

Type: int


[edit] Queue

Type: UTQueuedAnnouncement

Queued announcer messages

[edit] UTVoiceSoundCue

Type: SoundCue

the sound cue used for all UTVoice sounds. We then use a wave parameter named Announcement to insert the actual sound we want to play. (this allows us to avoid having to change a whole lot of cues together if we want to change SoundCue options for the announcements)

Default value: SoundCue'A_Announcer_Reward_Cue.SoundCues.UTVoiceSoundCue'

[edit] UTVoiceSoundCueSoundCue

Type: string

Modifiers: globalconfig

allows overriding UTVoiceSoundCue

[edit] Default values

Property Value
CollisionType COLLIDE_CustomDefault

[edit] Subobjects

[edit] Sprite

Class: Engine.SpriteComponent

Inherits from: Info.Sprite

No new values.

[edit] Functions

[edit] Events

[edit] Destroyed

event Destroyed ()

Overrides: Actor.Destroyed


[edit] PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


[edit] Other instance functions

[edit] AnnouncementFinished

function AnnouncementFinished (AudioComponent AC)


[edit] PlayAnnouncement

function PlayAnnouncement (class<UTLocalMessageInMessageClass, int MessageIndex, optional PlayerReplicationInfo PRI, optional Object OptionalObject)


[edit] PlayAnnouncementNow

function PlayAnnouncementNow (class<UTLocalMessageInMessageClass, int MessageIndex, optional PlayerReplicationInfo PRI, optional Object OptionalObject)


[edit] PlayNextAnnouncement

function PlayNextAnnouncement ()