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UE3:UTAnnouncer (UT3)
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[edit] Properties
[edit] AnnouncerLevel
Type: byte
Modifiers: globalconfig
0=none, 1=no possession announcements, 2=all
Default value: 2
[edit] AnnouncerSoundCue
Type: SoundCue
the sound cue used for announcer sounds. We then use a wave parameter named Announcement to insert the actual sound we want to play. (this allows us to avoid having to change a whole lot of cues together if we want to change SoundCue options for the announcements)
Default value: SoundCue'A_Announcer_Reward_Cue.SoundCues.AnnouncerCue'
[edit] CurrentAnnouncementComponent
Type: AudioComponent
currently playing AudioComponent
[edit] CustomAnnouncerSoundCue
Type: string
Modifiers: globalconfig
allows overriding AnnouncerSoundCue
[edit] PlayerOwner
Type: UTPlayerController
[edit] PlayingAnnouncementClass
Type: class<UTLocalMessage>
class of currently playing announcement
[edit] PlayingAnnouncementIndex
Type: int
[edit] Queue
Type: UTQueuedAnnouncement
Queued announcer messages
[edit] UTVoiceSoundCue
Type: SoundCue
the sound cue used for all UTVoice sounds. We then use a wave parameter named Announcement to insert the actual sound we want to play. (this allows us to avoid having to change a whole lot of cues together if we want to change SoundCue options for the announcements)
Default value: SoundCue'A_Announcer_Reward_Cue.SoundCues.UTVoiceSoundCue'
[edit] UTVoiceSoundCueSoundCue
Type: string
Modifiers: globalconfig
allows overriding UTVoiceSoundCue
[edit] Default values
| Property | Value |
|---|---|
| CollisionType | COLLIDE_CustomDefault |
[edit] Subobjects
[edit] Sprite
Class: Engine.SpriteComponent
Inherits from: Info.Sprite
No new values.
[edit] Functions
[edit] Events
[edit] Destroyed
Overrides: Actor.Destroyed
[edit] PostBeginPlay
Overrides: Actor.PostBeginPlay
