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UE3:SeqAct_AttachToActor (UT3)

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UT3 Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_AttachToActor
Package: 
Engine
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'SeqAct_AttachToActor'[edit]

bDetach[edit]

Type: bool

if true, then attachments will be detached.

bHardAttach[edit]

Type: bool

Should hard attach to the actor

Default value: True

BoneName[edit]

Type: name

Bone Name to use for attachment

bUseRelativeOffset[edit]

Type: bool

true if attachment should be set relatively to the target, using an offset

bUseRelativeRotation[edit]

Type: bool

Use relative rotation offset

RelativeOffset[edit]

Type: Object.Vector

offset to use when attaching

RelativeRotation[edit]

Type: Object.Rotator

relative rotation

Default values[edit]

Property Value
ObjCategory "Actor"
ObjClassVersion 2
ObjName "Attach to Actor"
VariableLinks[1]
Member Value
ExpectedType Class'Engine.SeqVar_Object'
LinkDesc "Attachment"
MaxVars 255
MinVars 1