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UE3:SeqAct_AttachToActor (UDK)

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UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_AttachToActor
Package: 
Engine
This class in other games:
UT3


Properties[edit]

Property group 'SeqAct_AttachToActor'[edit]

bDetach[edit]

Type: bool

if true, then attachments will be detached.

bHardAttach[edit]

Type: bool

Should hard attach to the actor

Default value: True

BoneName[edit]

Type: name

Bone Name to use for attachment

bUseRelativeOffset[edit]

Type: bool

true if attachment should be set relatively to the target, using an offset

bUseRelativeRotation[edit]

Type: bool

Use relative rotation offset

RelativeOffset[edit]

Type: Object.Vector

offset to use when attaching

RelativeRotation[edit]

Type: Object.Rotator

relative rotation

Default values[edit]

Property Value
ObjCategory "Actor"
ObjName "Attach to Actor"
VariableLinks[1]
Member Value
ExpectedType Class'Engine.SeqVar_Object'
LinkDesc "Attachment"

Static events[edit]

GetObjClassVersion[edit]

static event int GetObjClassVersion ()

Overrides: SequenceObject.GetObjClassVersion

Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.

Returns:

the version number for this specific class.