Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:SeqAct_FlyThroughHasEnded (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_FlyThroughHasEnded

Contents

Package: 
Engine


Default values

Property Value
ObjCategory "Misc"
ObjName "FlyThroughHasEnded"