Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:SeqAct_FlyThroughHasEnded (UDK)
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Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_FlyThroughHasEnded |
Contents
- Package:
- Engine
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Default values
Property | Value |
---|---|
ObjCategory | "Misc" |
ObjName | "FlyThroughHasEnded" |