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UE3:UIEditorOptions (UDK)
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This class tracks and stores the currently configured settings for a single ui editor window. When a UI editor window is created, a UIEditorOptions object is created for that window using the name of the window as the name of the UIEditorOptions object. As the user changes options in the ui editor, those values are stored here. When the editor window is destroyed, the values are saved to the ini using standard PerObjectConfig naming rules.
[edit] Constants
[edit] AUTOEXPAND_VALUE
Value: 0
the virtual size of the viewport - this size is used when the scene requests the viewport size
[edit] Properties
[edit] bRenderContainerOutline
Type: bool
Modifiers: config
whether the various outline indicators should be rendered
Default value: True
[edit] bRenderPerWidgetSelectionOutline
Type: bool
Modifiers: config
whether the various outline indicators should be rendered
Default value: True
[edit] bRenderSelectionHandles
Type: bool
Modifiers: config
whether the various outline indicators should be rendered
Default value: True
[edit] bRenderSelectionOutline
Type: bool
Modifiers: config
whether the various outline indicators should be rendered
Default value: True
[edit] bRenderTitleSafeRegionOutline
Type: bool
Modifiers: config
whether the various outline indicators should be rendered
[edit] bRenderViewportOutline
Type: bool
Modifiers: config
whether the various outline indicators should be rendered
Default value: True
[edit] bShowDockHandles
Type: bool
Modifiers: config
Default value: True
[edit] bSnapToGrid
Type: bool
Modifiers: config
Default value: True
[edit] bViewShowWireframe
Type: bool
Modifiers: config
if TRUE then primitive scene is rendered in wireframe mode
[edit] CurrentPreviewPlatform
Type: string
Modifiers: config
the name of the platform (PC, Xbox, etc.) being used as the current preview platform.
[edit] CurrentSSPreviewMode
Type: GameViewportClient.ESplitScreenType
Modifiers: config
the current mode for previewing split-screen
[edit] DataStoreBrowserSashPosition
Type: int
Modifiers: config
the position of the datastore splitter sash
[edit] GridSize
Type: int
Modifiers: config
Default value: 8
[edit] mViewDrawBkgnd
Type: bool
Modifiers: config
[edit] mViewDrawGrid
Type: bool
Modifiers: config
Default value: True
[edit] ToolMode
Type: int
Modifiers: config
[edit] ViewportGutterSize
Type: int
Modifiers: config
the number of pixels to use for a "gutter" around the scene being rendered.
[edit] VirtualSizeX
Type: int
Modifiers: config
[edit] VirtualSizeY
Type: int
Modifiers: config
[edit] WindowPosition
Type: ViewportDimension
Modifiers: config
the position of this editor window
Default value:
| Member | Value |
|---|---|
| Height | 768 |
| Width | 1024 |
| X | 256 |
| Y | 256 |
[edit] Structs
[edit] ViewportDimension
represents the layout for an editor window
