Gah - a solution with more questions. – EntropicLqd

UE3:UIEditorOptions (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
UDK Object >> UIRoot >> UIEditorOptions

Contents

Package: 
UnrealEd
This class in other games:
UT3

This class tracks and stores the currently configured settings for a single ui editor window. When a UI editor window is created, a UIEditorOptions object is created for that window using the name of the window as the name of the UIEditorOptions object. As the user changes options in the ui editor, those values are stored here. When the editor window is destroyed, the values are saved to the ini using standard PerObjectConfig naming rules.

[edit] Constants

[edit] AUTOEXPAND_VALUE

Value: 0

the virtual size of the viewport - this size is used when the scene requests the viewport size

[edit] Properties

[edit] bRenderContainerOutline

Type: bool

Modifiers: config

whether the various outline indicators should be rendered

Default value: True

[edit] bRenderPerWidgetSelectionOutline

Type: bool

Modifiers: config

whether the various outline indicators should be rendered

Default value: True

[edit] bRenderSelectionHandles

Type: bool

Modifiers: config

whether the various outline indicators should be rendered

Default value: True

[edit] bRenderSelectionOutline

Type: bool

Modifiers: config

whether the various outline indicators should be rendered

Default value: True

[edit] bRenderTitleSafeRegionOutline

Type: bool

Modifiers: config

whether the various outline indicators should be rendered

[edit] bRenderViewportOutline

Type: bool

Modifiers: config

whether the various outline indicators should be rendered

Default value: True

[edit] bShowDockHandles

Type: bool

Modifiers: config


Default value: True

[edit] bSnapToGrid

Type: bool

Modifiers: config


Default value: True

[edit] bViewShowWireframe

Type: bool

Modifiers: config

if TRUE then primitive scene is rendered in wireframe mode

[edit] CurrentPreviewPlatform

Type: string

Modifiers: config

the name of the platform (PC, Xbox, etc.) being used as the current preview platform.

[edit] CurrentSSPreviewMode

Type: GameViewportClient.ESplitScreenType

Modifiers: config

the current mode for previewing split-screen

[edit] DataStoreBrowserSashPosition

Type: int

Modifiers: config

the position of the datastore splitter sash

[edit] GridSize

Type: int

Modifiers: config


Default value: 8

[edit] mViewDrawBkgnd

Type: bool

Modifiers: config


[edit] mViewDrawGrid

Type: bool

Modifiers: config


Default value: True

[edit] ToolMode

Type: int

Modifiers: config


[edit] ViewportGutterSize

Type: int

Modifiers: config

the number of pixels to use for a "gutter" around the scene being rendered.

[edit] VirtualSizeX

Type: int

Modifiers: config


[edit] VirtualSizeY

Type: int

Modifiers: config


[edit] WindowPosition

Type: ViewportDimension

Modifiers: config

the position of this editor window

Default value:

Member Value
Height 768
Width 1024
X 256
Y 256

[edit] Structs

[edit] ViewportDimension

represents the layout for an editor window

int
int
int Width 
int Height