There is no spoon
UE3:UTAmmo_BioRifle (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> NavigationPoint >> PickupFactory >> UTPickupFactory >> UTItemPickupFactory >> UTAmmoPickupFactory >> UTAmmo_BioRifle |
Contents |
- Package:
- UTGame
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Default values
| Property | Value |
|---|---|
| Components[5] | SpriteComponent'Sprite' |
[edit] Subobjects
[edit] AmmoMeshComp
Class: Engine.StaticMeshComponent
Inherits from: UTAmmoPickupFactory.AmmoMeshComp
No new values.
[edit] BaseMeshComp
Class: Engine.StaticMeshComponent
Inherits from: UTAmmoPickupFactory.BaseMeshComp
No new values.
[edit] CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: UTAmmoPickupFactory.CollisionCylinder
No new values.
[edit] PathRenderer
Class: Engine.PathRenderingComponent
Inherits from: UTAmmoPickupFactory.PathRenderer
No new values.
[edit] PickupLightEnvironment
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTAmmoPickupFactory.PickupLightEnvironment
No new values.
[edit] Sprite
Class: Engine.SpriteComponent
| Property | Value |
|---|---|
| AlwaysLoadOnClient | False |
| AlwaysLoadOnServer | False |
| HiddenGame | True |
| Sprite | Texture2D'EngineResources.S_Inventory' |
