My program doesn't have bugs. It just develops random features.

UE3:UTAmmo_BioRifle_Content (UT3)

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Package: 
UTGameContent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values[edit]

Property Value
AmmoAmount 20
MaxDesireability 0.32
PickupMessage "Bio Rifle Ammo"
PickupSound SoundCue'A_Pickups.Ammo.Cue.A_Pickup_Ammo_CGBio_Cue'
TargetWeapon Class'UTGameContent.UTWeap_BioRifle_Content'

Subobjects[edit]

AmmoMeshComp[edit]

Class: Engine.StaticMeshComponent

Inherits from: UTAmmoPickupFactory.AmmoMeshComp

Property Value
Scale 1.875
StaticMesh StaticMesh'PICKUPS.Ammo_Bio.Mesh.S_Pickups_Ammo_Bio'

BaseMeshComp[edit]

Class: Engine.StaticMeshComponent

Inherits from: UTAmmoPickupFactory.BaseMeshComp

No new values.

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: UTAmmoPickupFactory.CollisionCylinder

Property Value
CollisionHeight 14.4

PathRenderer[edit]

Class: Engine.PathRenderingComponent

Inherits from: UTAmmoPickupFactory.PathRenderer

No new values.

PickupLightEnvironment[edit]

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTAmmoPickupFactory.PickupLightEnvironment

No new values.