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UE3:UTAnimBlendByPhysicsVolume (UT3)

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UT3 Object >> AnimNode >> AnimNodeBlendBase >> AnimNodeBlendList >> UTAnimBlendBase >> UTAnimBlendByPhysicsVolume

Contents

Package: 
UTGame
This class in other games:
UDK

selects child based on parameters of the owner's current physics volume

[edit] Properties

[edit] Property group 'UTAnimBlendByPhysicsVolume'

[edit] PhysicsParamList

Type: array<PhysicsVolumeParams>


[edit] Internal variables

[edit] LastPhysicsVolume

Type: PhysicsVolume

Modifiers: transient

last volume owner was using, to detect changes

[edit] Default values

Property Value
Children[0]
Member Value
Name 'Default'
Weight 1.0

[edit] Structs

[edit] PhysicsVolumeParams

Modifiers: native

int ChildIndex 
index of child that should become active when the owner's physics volume matches these parameters
bool bWaterVolume 
whether the volume is a water volume
bool bCheckGravity 
whether we care about the volume's gravity
float MinGravity 
gravity thresholds for bCheckGravity
float MaxGravity 
gravity thresholds for bCheckGravity

[edit] Events

[edit] PhysicsVolumeChanged

event PhysicsVolumeChanged (PhysicsVolume NewVolume)

called when this node detects that its Owner's PhysicsVolume has been changed choose the appropriate child here