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UE3:UTAnimBlendByPhysicsVolume (UT3)
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| Object >> AnimNode >> AnimNodeBlendBase >> AnimNodeBlendList >> UTAnimBlendBase >> UTAnimBlendByPhysicsVolume |
Contents |
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selects child based on parameters of the owner's current physics volume
[edit] Properties
[edit] Property group 'UTAnimBlendByPhysicsVolume'
[edit] PhysicsParamList
Type: array<PhysicsVolumeParams>
[edit] Internal variables
[edit] LastPhysicsVolume
Type: PhysicsVolume
Modifiers: transient
last volume owner was using, to detect changes
[edit] Default values
| Property | Value | ||||||
|---|---|---|---|---|---|---|---|
| Children[0] |
|
[edit] Structs
[edit] PhysicsVolumeParams
Modifiers: native
- int ChildIndex
- index of child that should become active when the owner's physics volume matches these parameters
- bool bWaterVolume
- whether the volume is a water volume
- bool bCheckGravity
- whether we care about the volume's gravity
- float MinGravity
- gravity thresholds for bCheckGravity
- float MaxGravity
- gravity thresholds for bCheckGravity
[edit] Events
[edit] PhysicsVolumeChanged
event PhysicsVolumeChanged (PhysicsVolume NewVolume)
called when this node detects that its Owner's PhysicsVolume has been changed choose the appropriate child here
