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UE3:UTAnimNodeCopyBoneTranslation (UDK)
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| Object >> AnimObject >> AnimNode >> AnimNodeBlendBase >> UTAnimNodeCopyBoneTranslation |
Contents |
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[edit] Properties
[edit] Property group 'UTAnimNodeCopyBoneTranslation'
[edit] DefaultBoneCopyArray
Type: array<BoneCopyInfo>
[edit] DualWieldBoneCopyArray
Type: array<BoneCopyInfo>
[edit] Internal variables
[edit] ActiveBoneCopyArray
Type: array<BoneCopyInfo>
[edit] CachedAimNode
Type: AnimNodeAimOffset
[edit] OldAimProfileName
Type: name
[edit] RequiredBones
Internal, array of required bones. Selected bones and their parents for local to component space transformation.
[edit] SeqWeaps
Type: array<UTAnimNodeSeqWeap>
Cached list of UtAnimNodeSeqWeap nodes - this node will call WeapTypeChanged when weapon type changes.
[edit] WeapTypeBlends
Type: array<UTAnimBlendByWeapType>
Cached list of UTAnimBlendByWeapType nodes - this node will call WeapTypeChanged when weapon type changes.
[edit] Default values
| Property | Value | ||||||
|---|---|---|---|---|---|---|---|
| bFixNumChildren | True | ||||||
| Children[0] |
|
[edit] Structs
[edit] BoneCopyInfo
Modifiers: native
Structure for duplicating bone information
