Gah - a solution with more questions. – EntropicLqd

UE3:UTBotDecisionComponent (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> Component >> ActorComponent >> UTBotDecisionComponent
Package: 
UTGame
This class in other games:
UDK

when this component gets triggered, it calls its owner UTBot's ExecuteWhatToDoNext() in its next tick this is so the AI's state code, timers, etc happen in TG_PreAsyncWork while the decision logic happens in TG_DuringAsyncWork

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

bTriggered[edit]

Type: bool