I'm a doctor, not a mechanic
UE3:UTBotDecisionComponent (UT3)
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| Object >> Component >> ActorComponent >> UTBotDecisionComponent |
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when this component gets triggered, it calls its owner UTBot's ExecuteWhatToDoNext() in its next tick this is so the AI's state code, timers, etc happen in TG_PreAsyncWork while the decision logic happens in TG_DuringAsyncWork
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[edit] Properties
[edit] bTriggered
Type: bool
