I'm a doctor, not a mechanic
UE3:UTDarkWalkerBeamLight (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UTGameContent
- Direct subclass:
- UTFuryBeamLight
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Properties[edit]
Property group 'UTDarkWalkerBeamLight'[edit]
AmbientSound[edit]
Type: AudioComponent
Default value: AudioComponent'ImpactSound'
BeamLight[edit]
Type: PointLightComponent
Default value: PointLightComponent'LightComponentB'
Default values[edit]
Property | Value |
---|---|
bGameRelevant | True |
Components[0] | PointLightComponent'LightComponentB' |
Components[1] | AudioComponent'ImpactSound' |
Subobjects[edit]
ImpactSound[edit]
Class: Engine.AudioComponent
Property | Value |
---|---|
SoundCue | SoundCue'A_Vehicle_DarkWalker.Cue.A_Vehicle_DarkWalker_FireBeamRipEarthCue' |
LightComponentB[edit]
Class: Engine.PointLightComponent
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Brightness | 10.0 | ||||||||||
CastShadows | False | ||||||||||
LightColor |
|
||||||||||
Radius | 300.0 |