My program doesn't have bugs. It just develops random features.
UE3:UTExplosionLight (UT3)
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| Object >> Component >> ActorComponent >> LightComponent >> PointLightComponent >> UTExplosionLight |
- Package:
- UTGame
- Direct subclasses:
- UTBioExplosionLight, UTCicadaRocketExplosionLight, UTDarkWalkerMuzzleFlashLight, UTEnforcerMuzzleFlashLight, UTGreenMuzzleFlashLight, UTHugeExplosionLight, UTLeviathanMuzzleFlashLight, UTLinkGunMuzzleFlashLight, UTNemesisBeamLight, UTNemesisMuzzleFlashLight, UTRocketExplosionLight, UTRocketLight, UTRocketMuzzleFlashLight, UTShockComboExplosionLight, UTShockImpactLight, UTShockMuzzleFlashLight, UTStingerMuzzleFlashLight, UTStingerTurretMuzzleFlashLight, UTTankMuzzleFlash, UTTankShellExplosionLight, UTTankeMinigunMuzzleFlashLight, UTTranslocatorLightBlue, UTTranslocatorLight, UTTurretMuzzleFlashLight, UTVehicleShockComboLight
- This class in other games:
- UDK
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] Property group 'UTExplosionLight'
[edit] TimeShift
Type: array<LightValues>
[edit] Internal variables
[edit] bCheckFrameRate
Type: bool
set false after frame rate dependent properties have been tweaked.
Default value: True
[edit] bInitialized
Type: bool
used to initialize light properties from TimeShift on spawn so you don't have to update initial values in two places
[edit] HighDetailFrameTime
Type: float
HighDetailFrameTime - if frame rate is above this, force super high detail.
Default value: 0.015
[edit] Lifetime
Type: float
Lifetime - how long this explosion has been going
[edit] TimeShiftIndex
Type: int
Index into TimeShift array
[edit] Default values
| Property | Value | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Brightness | 8.0 | ||||||||||
| CastShadows | False | ||||||||||
| LightColor |
|
||||||||||
| Radius | 256.0 |
[edit] Structs
[edit] LightValues
Modifiers: native
- float StartTime
- float Radius
- float Brightness
- Object.Color LightColor
[edit] Delegates
[edit] OnLightFinished
delegate OnLightFinished (UTExplosionLight Light)
called when the light has burnt out
[edit] Native functions
[edit] ResetLight
final native function ResetLight ()
