I don't need to test my programs. I have an error-correcting modem.

UE3:UTFamilyInfo_Krall_Male (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> UTFamilyInfo >> UTFamilyInfo_Krall >> UTFamilyInfo_Krall_Male

Contents

Package: 
UTGame

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values[edit]

Property Value
AnimSets[0] AnimSet'CH_AnimHuman.Anims.K_AnimHuman_BaseMale'
AnimSets[1] AnimSet'CH_AnimKrall.Anims.K_AnimKrall_Base'
ArmMeshName "CH_Krall_Arms.Mesh.SK_CH_Krall_Arms_MaleA_1P"
ArmMeshPackageName "CH_Krall_Arms"
ArmSkinPackageName "CH_Krall_Arms"
BaseMICParent MaterialInstanceConstant'CH_All.Materials.MI_CH_All_Krall_Base'
BioDeathMICParent MaterialInstanceConstant'CH_All.Materials.MI_CH_All_Krall_BioDeath'
BlueArmSkinName "CH_Krall_Arms.Materials.MI_CH_Krall_Arms_MFirstPersonArm_VBlue"
CharEditorIdleAnimName 'CC_Krall_Male_Idle'
DeathMeshNumMaterialsToSetResident 2
DeathMeshSkelMesh SkeletalMesh'CH_Skeletons.Mesh.SK_CH_Skeleton_Krall_Male'
DrivingDrawScale 0.85
FamilyID "KRAM"
LeftFootBone 'b_LeftFoot'
MasterSkeleton SkeletalMesh'CH_All.Mesh.SK_Master_Skeleton_Krall'
PhysAsset PhysicsAsset'CH_AnimKrall.Mesh.SK_CH_AnimKrall_Male01_Physics'
RedArmSkinName "CH_Krall_Arms.Materials.MI_CH_Krall_Arms_MFirstPersonArm_VRed"
RightFootBone 'b_RightFoot'
SkeletonBurnOutMaterials[0] MaterialInstanceTimeVarying'CH_Skeletons.Materials.MITV_CH_Skeletons_Krall_01_BO'
SkeletonBurnOutMaterials[1] MaterialInstanceTimeVarying'CH_Skeletons.Materials.MITV_CH_Skeletons_Krall_01_BO'
TakeHitPhysicsFixedBones[0] 'b_LeftFoot'
TakeHitPhysicsFixedBones[1] 'b_RightFoot'