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UE3:UTGameRules_SlowTimeKills (UT3)
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Properties[edit]
RampUpTime[edit]
Type: float
Default value: 0.1
SlowSpeed[edit]
Type: float
Default value: 0.25
SlowTime[edit]
Type: float
Default value: 0.3
Subobjects[edit]
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: GameRules.Sprite
No new values.
Functions[edit]
Events[edit]
timer[edit]
event timer ()
Overrides: Actor.Timer
Other instance functions[edit]
ScoreKill[edit]
function ScoreKill (Controller Killer, Controller Killed)
Overrides: GameRules.ScoreKill
States[edit]
Rampup[edit]
Rampup.Tick[edit]
event Tick (float DeltaTime)
Overrides: Actor.Tick (global)