Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:UTOnslaughtGodBeam (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- UTGame
- Direct subclass:
- UTOnslaughtGodBeam_Content
This class implements the logic for Warfare power node and power core sky beams.
[edit] Properties
[edit] BeamMaterialInstance
Type: MaterialInstanceConstant
Modifiers: private, transient
Material instance for changing the beam color.
[edit] NodeBeamEffect
Type: StaticMeshComponent
The static mesh for the beam.
[edit] Default values
| Property | Value |
|---|---|
| CollisionType | COLLIDE_CustomDefault |
[edit] Functions
[edit] Events
[edit] PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Initializes the beam color.
[edit] Other instance functions
[edit] CreateBeamMaterialInstance
simulated function CreateBeamMaterialInstance ()
Creates a new material instnce for the beam mesh and assigns the neutral color to it.
