Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE3:UTOnslaughtGodBeam (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
UT3 Object >> Actor >> UTOnslaughtGodBeam

Contents

Package: 
UTGame
Direct subclass:
UTOnslaughtGodBeam_Content

This class implements the logic for Warfare power node and power core sky beams.

[edit] Properties

[edit] BeamMaterialInstance

Type: MaterialInstanceConstant

Modifiers: private, transient

Material instance for changing the beam color.

[edit] NodeBeamEffect

Type: StaticMeshComponent

The static mesh for the beam.

[edit] Default values

Property Value
CollisionType COLLIDE_CustomDefault

[edit] Functions

[edit] Events

[edit] PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay

Initializes the beam color.

[edit] Other instance functions

[edit] CreateBeamMaterialInstance

simulated function CreateBeamMaterialInstance ()

Creates a new material instnce for the beam mesh and assigns the neutral color to it.