Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:UTOnslaughtGodBeam (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UTGame
- Direct subclass:
- UTOnslaughtGodBeam_Content
This class implements the logic for Warfare power node and power core sky beams.
Properties[edit]
BeamMaterialInstance[edit]
Type: MaterialInstanceConstant
Modifiers: private, transient
Material instance for changing the beam color.
NodeBeamEffect[edit]
Type: StaticMeshComponent
The static mesh for the beam.
Default values[edit]
Property | Value |
---|---|
CollisionType | COLLIDE_CustomDefault |
Functions[edit]
Events[edit]
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Initializes the beam color.
Other instance functions[edit]
CreateBeamMaterialInstance[edit]
simulated function CreateBeamMaterialInstance ()
Creates a new material instnce for the beam mesh and assigns the neutral color to it.