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UE3:UTOnslaughtGodBeam (UT3)

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UT3 Object >> Actor >> UTOnslaughtGodBeam
Package: 
UTGame
Direct subclass:
UTOnslaughtGodBeam_Content

This class implements the logic for Warfare power node and power core sky beams.

Properties[edit]

BeamMaterialInstance[edit]

Type: MaterialInstanceConstant

Modifiers: private, transient

Material instance for changing the beam color.

NodeBeamEffect[edit]

Type: StaticMeshComponent

The static mesh for the beam.

Default values[edit]

Property Value
CollisionType COLLIDE_CustomDefault

Functions[edit]

Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay

Initializes the beam color.

Other instance functions[edit]

CreateBeamMaterialInstance[edit]

simulated function CreateBeamMaterialInstance ()

Creates a new material instnce for the beam mesh and assigns the neutral color to it.