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UE3:UTPawnSoundGroup (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> UTPawnSoundGroup |
- Package:
- UTGame
- Direct subclasses:
- UTPawnSoundGroup_HumanFemale, UTPawnSoundGroup_Krall, UTPawnSoundGroup_Liandri, UTPawnSoundGroup_NecrisMale
- This class in other games:
- UDK
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] BodyExplosionSound
Type: SoundCue
Default value: SoundCue'A_Character_BodyImpacts.BodyImpacts.A_Character_BodyImpact_Explosion_Cue'
[edit] BulletImpactSound
Type: SoundCue
Default value: SoundCue'A_Character_BodyImpacts.BodyImpacts.A_Character_BodyImpact_Bullet_Cue'
[edit] CrushedSound
Type: SoundCue
Default value: SoundCue'A_Character_BodyImpacts.BodyImpacts.A_Character_BodyImpact_Crush_Cue'
[edit] DefaultFootstepSound
Type: SoundCue
default footstep sound used when a given material type is not found in the list
Default value: SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_DefaultCue'
[edit] DefaultJumpingSound
Type: SoundCue
Default value: SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_DirtJumpCue'
[edit] DefaultLandingSound
Type: SoundCue
Default value: SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_DirtLandCue'
[edit] DodgeSound
Type: SoundCue
Default value: SoundCue'A_Character_IGMale_Cue.Efforts.A_Effort_IGMale_Dodge_Cue'
[edit] DoubleJumpSound
Type: SoundCue
Default value: SoundCue'A_Character_IGMale_Cue.Efforts.A_Effort_IGMale_DoubleJump_Cue'
[edit] DrownSound
Type: SoundCue
Default value: SoundCue'A_Character_IGMale_Cue.Efforts.A_Effort_IGMale_MaleDrowning_Cue'
[edit] DyingSound
Type: SoundCue
Default value: SoundCue'A_Character_IGMale_Cue.Efforts.A_Effort_IGMale_Death_Cue'
[edit] FallingDamageLandSound
Type: SoundCue
Default value: SoundCue'A_Character_IGMale_Cue.Efforts.A_Effort_IGMale_LandHeavy_Cue'
[edit] FootstepSounds
Type: array<FootstepSoundInfo>
footstep sound effect to play per material type
Default value, index 0:
| Member | Value |
|---|---|
| MaterialType | 'Stone' |
| Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_StoneCue' |
Default value, index 1:
| Member | Value |
|---|---|
| MaterialType | 'Dirt' |
| Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_DirtCue' |
Default value, index 2:
| Member | Value |
|---|---|
| MaterialType | 'Energy' |
| Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_EnergyCue' |
Default value, index 3:
| Member | Value |
|---|---|
| MaterialType | 'Flesh_Human' |
| Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_FleshCue' |
Default value, index 4:
| Member | Value |
|---|---|
| MaterialType | 'Foliage' |
| Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_FoliageCue' |
Default value, index 5:
| Member | Value |
|---|---|
| MaterialType | 'Glass' |
| Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_GlassPlateCue' |
Default value, index 6:
| Member | Value |
|---|---|
| MaterialType | 'Water' |
| Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_WaterDeepCue' |
Default value, index 7:
| Member | Value |
|---|---|
| MaterialType | 'ShallowWater' |
| Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_WaterShallowCue' |
Default value, index 8:
| Member | Value |
|---|---|
| MaterialType | 'Metal' |
| Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_MetalCue' |
Default value, index 9:
| Member | Value |
|---|---|
| MaterialType | 'Snow' |
| Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_SnowCue' |
Default value, index 10:
| Member | Value |
|---|---|
| MaterialType | 'Wood' |
| Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_WoodCue' |
[edit] GaspSound
Type: SoundCue
Default value: SoundCue'A_Character_IGMale_Cue.Efforts.A_Effort_IGMale_MGasp_Cue'
[edit] GibSound
Type: SoundCue
Default value: SoundCue'A_Character_IGMale_Cue.Efforts.A_Effort_IGMale_DeathInstant_Cue'
[edit] HitSounds
Type: SoundCue
Array size: 3
Default value, index 0: SoundCue'A_Character_IGMale_Cue.Efforts.A_Effort_IGMale_PainSmall_Cue'
Default value, index 1: SoundCue'A_Character_IGMale_Cue.Efforts.A_Effort_IGMale_PainMedium_Cue'
Default value, index 2: SoundCue'A_Character_IGMale_Cue.Efforts.A_Effort_IGMale_PainLarge_Cue'
[edit] InstagibSound
Type: SoundCue
Default value: SoundCue'A_Character_BodyImpacts.BodyImpacts.A_Character_BodyImpact_InstaGib_Cue'
[edit] JumpingSounds
Type: array<FootstepSoundInfo>
Default value, index 0:
| Member | Value |
|---|---|
| MaterialType | 'Stone' |
| Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_StoneJumpCue' |
Default value, index 1:
| Member | Value |
|---|---|
| MaterialType | 'Dirt' |
| Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_DirtJumpCue' |
Default value, index 2:
| Member | Value |
|---|---|
| MaterialType | 'Energy' |
| Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_EnergyJumpCue' |
Default value, index 3:
| Member | Value |
|---|---|
| MaterialType | 'Flesh_Human' |
| Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_FleshJumpCue' |
Default value, index 4:
| Member | Value |
|---|---|
| MaterialType | 'Foliage' |
| Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_FoliageJumpCue' |
Default value, index 5:
| Member | Value |
|---|---|
| MaterialType | 'Glass' |
| Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_GlassPlateJumpCue' |
Default value, index 6:
| Member | Value |
|---|---|
| MaterialType | 'GlassBroken' |
| Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_GlassBrokenJumpCue' |
Default value, index 7:
| Member | Value |
|---|---|
| MaterialType | 'Grass' |
| Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_GrassJumpCue' |
Default value, index 8:
| Member | Value |
|---|---|
| MaterialType | 'Metal' |
| Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_MetalJumpCue' |
Default value, index 9:
| Member | Value |
|---|---|
| MaterialType | 'Mud' |
| Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_MudJumpCue' |
Default value, index 10:
| Member | Value |
|---|---|
| MaterialType | 'Metal' |
| Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_MetalJumpCue' |
Default value, index 11:
| Member | Value |
|---|---|
| MaterialType | 'Snow' |
| Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_SnowJumpCue' |
Default value, index 12:
| Member | Value |
|---|---|
| MaterialType | 'Tile' |
| Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_TileJumpCue' |
Default value, index 13:
| Member | Value |
|---|---|
| MaterialType | 'Water' |
| Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_WaterDeepJumpCue' |
Default value, index 14:
| Member | Value |
|---|---|
| MaterialType | 'ShallowWater' |
| Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_WaterShallowJumpCue' |
Default value, index 15:
| Member | Value |
|---|---|
| MaterialType | 'Wood' |
| Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_WoodJumpCue' |
[edit] LandingSounds
Type: array<FootstepSoundInfo>
Default value, index 0:
| Member | Value |
|---|---|
| MaterialType | 'Stone' |
| Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_StoneLandCue' |
Default value, index 1:
| Member | Value |
|---|---|
| MaterialType | 'Dirt' |
| Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_DirtLandCue' |
Default value, index 2:
| Member | Value |
|---|---|
| MaterialType | 'Energy' |
| Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_EnergyLandCue' |
Default value, index 3:
| Member | Value |
|---|---|
| MaterialType | 'Flesh_Human' |
| Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_FleshLandCue' |
Default value, index 4:
| Member | Value |
|---|---|
| MaterialType | 'Foliage' |
| Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_FoliageLandCue' |
Default value, index 5:
| Member | Value |
|---|---|
| MaterialType | 'Glass' |
| Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_GlassPlateLandCue' |
Default value, index 6:
| Member | Value |
|---|---|
| MaterialType | 'GlassBroken' |
| Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_GlassBrokenLandCue' |
Default value, index 7:
| Member | Value |
|---|---|
| MaterialType | 'Grass' |
| Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_GrassLandCue' |
Default value, index 8:
| Member | Value |
|---|---|
| MaterialType | 'Metal' |
| Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_MetalLandCue' |
Default value, index 9:
| Member | Value |
|---|---|
| MaterialType | 'Mud' |
| Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_MudLandCue' |
Default value, index 10:
| Member | Value |
|---|---|
| MaterialType | 'Metal' |
| Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_MetalLandCue' |
Default value, index 11:
| Member | Value |
|---|---|
| MaterialType | 'Snow' |
| Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_SnowLandCue' |
Default value, index 12:
| Member | Value |
|---|---|
| MaterialType | 'Tile' |
| Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_TileLandCue' |
Default value, index 13:
| Member | Value |
|---|---|
| MaterialType | 'Water' |
| Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_WaterDeepLandCue' |
Default value, index 14:
| Member | Value |
|---|---|
| MaterialType | 'ShallowWater' |
| Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_WaterShallowLandCue' |
Default value, index 15:
| Member | Value |
|---|---|
| MaterialType | 'Wood' |
| Sound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_WoodLandCue' |
[edit] LandSound
Type: SoundCue
Default value: SoundCue'A_Character_IGMale_Cue.Efforts.A_Effort_IGMale_LandLight_Cue'
[edit] Structs
[edit] FootstepSoundInfo
[edit] Static functions
[edit] GetFootstepSound
[edit] GetJumpSound
[edit] GetLandSound
[edit] PlayBodyExplosion
[edit] PlayBulletImpact
[edit] PlayCrushedSound
[edit] PlayDodgeSound
[edit] PlayDoubleJumpSound
[edit] PlayDrownSound
[edit] PlayDyingSound
[edit] PlayFallingDamageLandSound
[edit] PlayGaspSound
[edit] PlayGibSound
[edit] PlayInstagibSound
[edit] PlayJumpSound
[edit] PlayLandSound
[edit] PlayTakeHitSound
play sound when taking a hit this sound should be played replicated
