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UE3:UTSkeletalMeshComponent (UT3)

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UT3 Object >> Component >> ActorComponent >> PrimitiveComponent >> MeshComponent >> SkeletalMeshComponent >> UTSkeletalMeshComponent

Contents

Package: 
UTGame
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

[edit] Properties

[edit] Property group 'UTSkeletalMeshComponent'

[edit] FOV

Type: float

Modifiers: const

This changes the FOV used for rendering the skeletal mesh component. A value of 0 means to use the default.

[edit] Internal variables

[edit] bForceLoadTextures

Type: bool

whether textures are currently forced loaded

[edit] ClearStreamingTime

Type: float

when to clear forced streaming

[edit] Functions

[edit] Native functions

[edit] SetFOV

native final function SetFOV (float NewFOV)

changes the value of FOV

[edit] Events

[edit] PreloadTextures

simulated event PreloadTextures (bool bForcePreload, float ClearTime)

Force streamed textures to be loaded. Used to get MIPS streamed in before weapon comes up

Parameters:

  • bForcePreload - if true causes streamed textures to be force loaded, if false, clears force loading