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UE3:UTSkeletalMeshComponent (UT3)
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| Object >> Component >> ActorComponent >> PrimitiveComponent >> MeshComponent >> SkeletalMeshComponent >> UTSkeletalMeshComponent |
Contents |
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] Property group 'UTSkeletalMeshComponent'
[edit] FOV
Type: float
Modifiers: const
This changes the FOV used for rendering the skeletal mesh component. A value of 0 means to use the default.
[edit] Internal variables
[edit] bForceLoadTextures
Type: bool
whether textures are currently forced loaded
[edit] ClearStreamingTime
Type: float
when to clear forced streaming
[edit] Functions
[edit] Native functions
[edit] SetFOV
native final function SetFOV (float NewFOV)
changes the value of FOV
[edit] Events
[edit] PreloadTextures
Force streamed textures to be loaded. Used to get MIPS streamed in before weapon comes up
Parameters:
- bForcePreload - if true causes streamed textures to be force loaded, if false, clears force loading
