Always snap to grid
UE3:WebResponse (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> WebResponse |
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
[edit] Properties
[edit] bSentResponse
Type: bool
Modifiers: protected
[edit] bSentText
Type: bool
Modifiers: protected
used to warn headers already sent
[edit] CharSet
Type: string
Modifiers: localized
[edit] Connection
Type: WebConnection
[edit] headers
headers send before the content
[edit] IncludePath
Type: string
Modifiers: const, config
Default value: "/Web"
[edit] ReplacementMap
Type: Object.Map_Mirror{TMultiMap<FString, FString>}
Modifiers: private, native, const
C++ placeholder.
[edit] Functions
[edit] Native functions
[edit] ClearSubst
[edit] Dump
[edit] FileExists
[edit] GetHTTPExpiration
[edit] IncludeBinaryFile
[edit] IncludeUHTM
[edit] LoadParsedUHTM
[edit] Subst
[edit] Events
[edit] SendBinary
[edit] SendText
[edit] Other instance functions
[edit] AddHeader
Add/update a header to the headers list. It will be send at the first possible occasion. To completely remove a given header simply give it an empty value, "X-Header:" To add multiple headers with the same name (need for Set-Cookie) you'll need to edit the headers array directly.
[edit] FailAuthentication
[edit] HTTPError
[edit] HTTPHeader
Will actually send a header. You should not call this method, queue the headers through the AddHeader() method.
[edit] HTTPResponse
Send the HTTP response code.
[edit] Redirect
[edit] SendCachedFile
[edit] SendHeaders
Send the stored headers.
[edit] SendStandardHeaders
Send the standard response headers.
