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User:Rejecht/Getting Started UE4

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Revision as of 10:37, 10 August 2014 by Rejecht (Talk | contribs) (Replication)

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Unreal Engine 4

Protocol

Coding Standard

Naming Conventions * Methods * Style * Organization

Development Setup

Replication

Game types and replicated values?

  1. Declare the UPROPERTY as replicated in C++
  2. Initialize the state of the variable in the game type constructor
  3. Declare the type of replication in the game type GetLifetimeReplicatedProps function

Low Level

Pointers

Weak Pointers