Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
Legacy:Note
From Unreal Wiki, The Unreal Engine Documentation Site
A "sticky" note. Level designers can place these in the level and then view them as a batch in the error/warnings window or as individual by reading the Text property.
This actor contains no code and performs no functions beyond that.
Properties[edit]
Main[edit]
- string Text
- This property holds the text of the note from the Level Designer.