I don't need to test my programs. I have an error-correcting modem.

Engine Directory Structure

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 16:22, 29 April 2010 by 00zX (Talk | contribs)

Jump to: navigation, search

The Unreal Base Directory

This directory is where the game itself is installed. By default, it's called {drive}:\{game name}, eg C:\UnrealTournament, C:\WheelOfTime etc. Throughout the Unreal Wiki, you'll see it referred to as {Base Directory}. Within this directory there are several sub directories which varies depending on the engine version.

Unreal Engine 3

{GameName}\
+- Binaries\
+- Engine\
|  +- Config\
|  +- Localization\
|  +- Shaders\
|  \- Stats\
\- UTGame\
   +- Config\
   +- CookedPC\
   +- Localization\
   +- Logs\
   +- Movies\
   +- Published\
   +- Splash\
   +- Src\
   \- Unpublished\

Unreal Engine 2

{GameName}\
+- Animations\
+- Benchmark\
+- Cache\
+- Demos\
+- ForceFeedback\
+- Help\
+- KarmaData\
+- Maps\
+- Music\
+- Prefabs\
+- Save\
+- Saves\
+- ScreenShots\
+- Sounds\
+- Speech\
+- StaticMeshes\
+- System\
|     \- editorres\
+- Textures\
+- UserLogs\
\- Web\

Exported Script

Unreal Engine 3

Exported scripts for this engine version will go in one of two directories:
{User Documents Directory}\My Games\Unreal Tournament 3\UTGame\ExportedScript

Unreal Engine 2

Exported scripts for this engine version will go in the games {Base Directory}.

The User Directory

In unreal engine 3 things were changed some and it now uses the user documents directory for storing some things. As an example UT3 will use the directory:
{User Documents Directory}\My Documents\My Games\Unreal Tournament 3