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Legacy:AccessControl

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UT2004 :: Actor >> Info >> AccessControl (Package: Engine)

AccessControl is a helper class for GameInfo. The AccessControl class determines whether or not the player is allowed to login in the PreLogin() function, and also controls whether or not a player can enter as a spectator or a game administrator.

Constants[edit]

PROPNUM = 4 
Number of configurable options and their descriptions.

Properties[edit]

Localization[edit]

string ACDescText[PROPNUM] 
Descriptions for configurable options.
string ACDisplayText[PROPNUM] 
Display names of configurable options.
string IPBanned 
Message shown to player when they are rejected from the server because their IP is banned.
string DefaultKickReason 
Default reason added to a kick message.
string IdleKickReason 
Message shown to players when they are kicked for idling.
string KickedMsg 
Message shown to players when they are kicked from the server.
string NeedPassword 
Message shown when player logs in without providing a required game password.
string SessionBanned 
Message shown to player when they are rejected from the server because they are session-banned.
string WrongPassword 
Message shown when player logs in with the wrong game password.

Configuration[edit]

string AdminPassword (globalconfig, private) 
Password to receive bAdmin privileges.
bool bBanByID (globalconfig) 
Set to true to ban by CDKey hash instead of banning by IP.
array<string> BannedIDs (globalconfig) 
Holds information about banned player IDs.
string GamePassword (globalconfig, private) 
Password required to enter game.
array<string> IPPolicies (globalconfig) 
An array of IP policies. Values start with "ALLOW," for allowing a range of IPs or "DENY," to ban a range of IP addresses followed by an IP possibly with the wildcard * to specify IP ranges.
float LoginDelaySeconds (globalconfig) 
Delay between login attempts.
array< class<xPrivilegeBase> > PrivClasses (config) 

Other[edit]

class<AdminBase> AdminClass 
Class of the Admin object.
string AdminName (private) 
string AdminPassword (private) 
Admin password.
string AllPrivs 
bool bReplyToGUI 
bool bDontAddDefaultAdmin 
Wether to add the default admin login. (Admin/Admin)
xAdminGroupList Groups 
array<AdminPlayer> LoggedAdmins (protected) 
List of admins.
array<xPrivilegeBase> PrivManagers 
array<string> SessionBannedIDs (transient) 
Player IDs banned for the current match.
array<string> SessionIPPolicies (transient) 
IP policies for the current match. This works just like the permanent IPPolicies.
xAdminUserList Users 
List of logged-in users.

Structures[edit]

AdminPlayer[edit]

Associates a user with a PlayerReplicationInfo.

PlayerReplicationInfo PRI 
xAdminUser User 

Functions[edit]

bool AdminLogin (PlayerController P, string Password) 
Attempts to log player in as an admin. Returns true if successful, false if unsuccessful.
bool AdminLogout (PlayerController P) 
Attempts to log player out of admin. Returns true if successful, false if failed.
AdminEntered (PlayerController P) 
Alert that the admin logged in. Perhaps you want to log this to a file, or broadcast a message or something.
AdminExited (PlayerController P) 
Alert that the admin logged out. Perhaps you want to log this to a file, or broadcast a message or something.
IsAdmin (PlayerController P) 
Returns true if the player is an admin.
SetAdminPassword (string P) 
Sets the admin password.
SetGamePassword (string P) 
Sets the game password.
bool RequiresPassword ( ) 
Returns true if the game password is not an empty string.
Kick (string S) 
Finds the first player matching the string S and kicks them.
KickBan (string S) 
Finds the first player matching the string S and kicks and bans them.
bool CheckOptionsAdmin (string Options) 
bool ValidLogin (string Password) 
event PreLogin (string Options, string Address, out string Error, out string FailCode, bool bSpectator) 
Accept or reject a player on the server. Fails login if you set the Error to a non-empty string.
bool CheckIPPolicy (string Address) 
Used by PreLogin to see if a player is banned or not. Returns true if the player is allowed to join.

Related Topics[edit]