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Difference between revisions of "Legacy:Actor (UT)/Sound"

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m (clarified transientsoundvolume)
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{{classbox| [[Legacy:UT|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> [[Legacy:Actor (UT)|Actor (UT)]] (Property group: Sound)}}
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Properties for emitting sound.
 
Properties for emitting sound.
  
Note: don't set this for [[Legacy:Mover|Mover]]. It only works until the mover moves, then the script overwrites with MoverSounds -> MoveAmbientSound  and then "none" after moving.
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Note: Don't set this for [[Legacy:Mover|Mover]]. It only works until the mover moves, then the script overwrites with MoverSounds -> MoveAmbientSound  and then "none" after moving.
  
 
;AmbientSound :  Ambient sound effect. Note: some actors will override this, eg Movers set this property for the sound they play during movement (please suplpy the name) – be careful. (Does this still apply to ut2003? if so, copy tis to the equivalent ut2003 page)
 
;AmbientSound :  Ambient sound effect. Note: some actors will override this, eg Movers set this property for the sound they play during movement (please suplpy the name) – be careful. (Does this still apply to ut2003? if so, copy tis to the equivalent ut2003 page)
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Regular sounds.  (Used for actors that emit dynamic sounds such as [[Legacy:SpecialEvent|SpecialEvent]]s and [[Legacy:Mover|Mover]]s.)
 
Regular sounds.  (Used for actors that emit dynamic sounds such as [[Legacy:SpecialEvent|SpecialEvent]]s and [[Legacy:Mover|Mover]]s.)
  
;TransientSoundVolume:  
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; TransientSoundVolume : Multiplier of the default volume of the dynamic sound. Range is 0.000 to 1.000.<br />For example, the default volume of a [[Legacy:SpecialEvent|SpecialEvent]] is maximum: 255.  A multiplier above 1.000 will not increase volume, but a multiplier less than 1.000 will decrease volume.
Multiplier of the default volume of the dynamic sound. Range is 0.000 to 1.000.
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For example, the default volume of a [[Legacy:SpecialEvent|SpecialEvent]] is maximum: 255.  A multiplier above 1.000 will not increase volume, but a multiplier less than 1.000 will decrease volume.
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;TransientSoundRadius: Number of [[Legacy:UU|UU]]s in which the dynamic sound can be heard.  Outside of this radius, the sound will not be heard.
 
;TransientSoundRadius: Number of [[Legacy:UU|UU]]s in which the dynamic sound can be heard.  Outside of this radius, the sound will not be heard.

Revision as of 14:26, 2 September 2004

UT :: Object (UT) >> Actor (UT) (Property group: Sound)

Properties for emitting sound.

Note: Don't set this for Mover. It only works until the mover moves, then the script overwrites with MoverSounds -> MoveAmbientSound and then "none" after moving.

AmbientSound 
Ambient sound effect. Note: some actors will override this, eg Movers set this property for the sound they play during movement (please suplpy the name) – be careful. (Does this still apply to ut2003? if so, copy tis to the equivalent ut2003 page)

Ambient sound

SoundRadius 
Radius of ambient sound. When a viewport in UnrealEd is set to radii view, a blue circle will surround the actor when there is something in the AmbientSound field. Within this radius, the sound in the AmbientSound field can be heard.
SoundVolume 
Volume of ambient sound. Ranges from 0 to 255. 255 is maximum volume.
SoundPitch 
Sound pitch shift, 64.0=none.

Regular sounds. (Used for actors that emit dynamic sounds such as SpecialEvents and Movers.)

TransientSoundVolume 
Multiplier of the default volume of the dynamic sound. Range is 0.000 to 1.000.
For example, the default volume of a SpecialEvent is maximum: 255. A multiplier above 1.000 will not increase volume, but a multiplier less than 1.000 will decrease volume.
TransientSoundRadius
Number of UUs in which the dynamic sound can be heard. Outside of this radius, the sound will not be heard.