Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
Legacy:AdrenalinePickup
From Unreal Wiki, The Unreal Engine Documentation Site
This is the adreneline pickup class. Useful when fiddling with adreneline mutators.
Properties[edit]
This property is hidden.
- float AdrenalineAmount
- Amount of adrenaline to award the Controller who picks this up.
Function[edit]
- float DetourWeight( Pawn Other, float PathWeight )
- Value of this path to take a quick detour (usually 0, used when on route to distant objective, but want to grab inventory, for example).
Events[edit]
- float BotDesirability( Pawn Bot )
- This returns MaxDesirability unless Bot.Controller.bHuntPlayer is true or Bot.Controller.NeedsAdrenaline() returns false.
States[edit]
- Pickup (auto)
- When the function Touch is called, the Other's Pawn.Controller.AwardAdrenaline( AdrenalineAmount ) function is called (if ValidTouch(Other)), the pickup is announced and set to respawn.
Source Code[edit]
The Legacy:AdrenalinePickup/Script page lists all the code for the class, heavily commented for learning.