Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
Legacy:TournamentPickup
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A non-placeable parent class for Pickups.
Source Code[edit]
As you can see, TournamentPickup gets the vast majority of it's functionality from it's parent, the Pickup class. This code is commented for learning.
//============================================================================= // TournamentPickup. //============================================================================= class TournamentPickup extends Pickup; // the class (TournamentPickup) and it's parent (Pickup) // The special effect that you see when the object respawns. function RespawnEffect() { spawn(class'PlayerSpawnEffect'); } defaultproperties { bAmbientGlow=true // true or false, is there an ambient glow? MessageClass=class'PickupMessagePlus' // the message class for putting messages on-screen }
Known Subclasses[edit]
TournamentPickup +- TournamentHealth +- AdrenalinePickup +- UDamagePack +- ShieldPickup