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Legacy:Animated Texture

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Revision as of 08:05, 15 June 2002 by Mychaeel (Talk)

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You can create Texture (UT)s that are animated as a sequence of static frames.

Creation

Automatic

  1. Create the frames as individual image files. All images must be of the same size and adhere to the general restrictions described in Texture Import and Export.
  1. Give those image files names according to the following scheme:
  2. * All files should have the same base name, for instance MyAnim.
  3. * In the order the frames should be played, add the suffix _a00, _a01 and so on to the file (base) names, like MyAnim_a00.pcx, MyAnim_a01.pcx and so on.
  1. In the texture browser, click File -> Import. In the "Import Texture" dialog that pops up, select all of the image files that will belong to your animation, click Open and proceed as described in Texture Import and Export.

UnrealEd will, thanks to the naming of the image files, automatically connect them to an animation. Use the properties in the Animation section of the texture properties window to specify the speed of the animation.

Manual

You can manually connect textures to an animation by setting each texture's AnimNext property to the next texture in the animation.

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