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Legacy:Animation Browser

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The Animation Browser is one of several Resource Browsers in the UnrealEd Interface. By default it is docked in the Master Browser.

Uses of the browser:

  • displays currently loaded skeletal meshes
  • allows further packages to be opened
  • allows properties of the skeletal mesh resources to be edited, such as skins or animation sequences. But remember Do not alter default packages.
Animation Browser

Opening[edit]

The Animations Browser is accessed either of two ways:

  • Do UnrealEd Main Menu -> View -> Animations Browser
  • Press the Animations Browser button in the middle of the toolbar at the top of the Editor window. It looks like an "A".

Browser Toolbar Buttons[edit]

The Animation Browser has the following buttons (from left to right) in its toolbar:

  • Dock / undock from browser window
  • Open Package
  • Save Package
  • Load Entire Package
  • Import Mesh
  • Import Skeletal Animation
  • Import additional animation data
  • Link animation to mesh
  • Info
  • Edit mesh properties
  • Edit animation properties
  • View bounds
  • View bones
  • Clear groups
  • View reference pose
  • View influences
  • Toggle raw offset display
  • Redigest raw data
  • Copy mesh properties
  • Pase mesh properties
  • Cycle through the LOD mesh levels
  • Import a single LOD mesh
  • Redigest LOD levels
  • Forced syncronous in-level animation

Navigation[edit]

<< Main UnrealEd Interface

< Previous Static Mesh Browser