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Legacy:BatchImportCommandlet
Category:Legacy Class (UT2003)
A native commandlet for importing multiple files into a package.
Contents
Syntax[edit]
UCC Editor.BatchImport <package filename> <import type> <wildcard>
Example[edit]
At the command line in a DOS box:
C:\UT2003\System> UCC Editor.BatchImport ..\Sounds\MyNewSoundPackage.uax audio D:\UTSounds\MySounds\*.wav
This imports all wave files in the D:\UTSounds\MySounds directory into the package MyNewSoundPackage.uax.
Parameters[edit]
- package filename
- Name of the (new) package with path and file extension.
- import type
- The type of resource to import. This could be something like "Audio", "Texture" or "StaticMesh".
- wildcard
- A wildcard specifying the location of the file(s) to import.
How does This Work?[edit]
The BatchImport commandlet only executes import console commands for every file that matches the specified wildcard. The command looks like this:
<import type> import package="package name" file="path and name of matching file" name="name of file without extension"
Note that the import type isn't an object class, it's actually a console command.
Known Import Types And Extensions[edit]
Import Type | Extension(s) | Notes |
Audio | wav | Sounds |
Texture | pcx, bmp, tga, dds | Textures will be imported with default settings, i.e. not masked, default LOD set (which one?), etc. |
StaticMesh | lwo, T3D (others?) | Static Meshes will be imported with collision and no additional commands are executed (e.g. STATICMESH SETPROJECTION MESH=someMesh AREAID=number) |
Note: the T3D format on StaticMesh will error on import if the proper textures are not in place before hand ( exactly properly done).