Cogito, ergo sum
Difference between revisions of "Legacy:CHNullHUD"
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Used by the [[Legacy:UTIntro|UTIntro]] game type which is used for cinematic cut scenes in Unreal Tournament. | Used by the [[Legacy:UTIntro|UTIntro]] game type which is used for cinematic cut scenes in Unreal Tournament. | ||
− | * Paints the entire screen black for 1.5 game seconds after start. (That effect isn't visible on Direct3D, just with OpenGL.) | + | * Paints the entire screen black for 1.5 game seconds after [http://www.resumesplanet.com resume service] start. (That effect isn't visible on Direct3D, just with OpenGL.) |
* After 82 seconds, fades the text "Press ESC to begin" in at the bottom of the screen. | * After 82 seconds, fades the text "Press ESC to begin" in at the bottom of the screen. | ||
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'''Mychaeel:''' Does anybody have a clue ''why'' that 1.5-second blackout is done? It had us baffled for a while when Snowdog made the [[Legacy:Jailbreak|Jailbreak]] credits flyby. | '''Mychaeel:''' Does anybody have a clue ''why'' that 1.5-second blackout is done? It had us baffled for a while when Snowdog made the [[Legacy:Jailbreak|Jailbreak]] credits flyby. | ||
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Revision as of 10:38, 21 May 2010
Used by the UTIntro game type which is used for cinematic cut scenes in Unreal Tournament.
- Paints the entire screen black for 1.5 game seconds after resume service start. (That effect isn't visible on Direct3D, just with OpenGL.)
- After 82 seconds, fades the text "Press ESC to begin" in at the bottom of the screen.
Mychaeel: Does anybody have a clue why that 1.5-second blackout is done? It had us baffled for a while when Snowdog made the Jailbreak credits flyby.