From Unreal Wiki, The Unreal Engine Documentation Site
This class is the base class for any kind of object that wants the following features:
- be a subobject inside a class definition (called the owner class)
- values of the component can be overridden in a subclass of the owner class, by defining a component in the subclass with the same name as the component in the base class definition. Note, you CANNOT GIVE IT A CLASS= DEFINITION! (See UDN page for more info)
- Changes to the default values to the component will be propagated to components that are created inside a map, unless the value was changed away from the default value in the editor.
- class TemplateOwnerClass
- name TemplateName
Category:Legacy To Do – this page is currently a stub