Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
From Unreal Wiki, The Unreal Engine Documentation Site
This class is the base class for any kind of object that wants the following features:
- be a subobject inside a class definition (called the owner class)
- values of the component can be overridden in a subclass of the owner class, by defining a component in the subclass with the same name as the component in the base class definition. Note, you CANNOT GIVE IT A CLASS= DEFINITION! (See UDN page for more info)
- Changes to the default values to the component will be propagated to components that are created inside a map, unless the value was changed away from the default value in the editor.
- class TemplateOwnerClass
- name TemplateName
Category:Legacy To Do – this page is currently a stub