Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

Legacy:Component

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UT3 :: Object (UT3) >> Component (Package: Engine)

This class is the base class for any kind of object that wants the following features:

  • be a subobject inside a class definition (called the owner class)
  • values of the component can be overridden in a subclass of the owner class, by defining a component in the subclass with the same name as the component in the base class definition. Note, you CANNOT GIVE IT A CLASS= DEFINITION! (See UDN page for more info)
  • Changes to the default values to the component will be propagated to components that are created inside a map, unless the value was changed away from the default value in the editor.

Properties[edit]

class TemplateOwnerClass 
name TemplateName 

Known Subclasses[edit]


Category:Legacy Class (UT3)

Category:Legacy To Do – this page is currently a stub