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Tutorial: DM-Quadroid for UT – Adding Player Starts
In this part of the tutorial we are going to add some player start points to our map. Once this has been done you will actually be able to play your level. We will cover the following topics here.
- Add a few PlayerStart objects to a level.
- Add some weapons and items.
Before you Start
Before you start please make sure you have completed the following steps:
- Looked at the Toolbox page so you are familiar with the icons on the left hand side of the editor.
- Looked at the Toolbar page so you are familiar with the toolbar icons across the top of the page.
- Completed the third part of this tutorial Creating DM-Quadroid/AddLights.
- Opened the Unreal Editor and loaded the saved level.
A Quick Recap
At this stage of the tutorial we have created four rooms of equal size, textured them, added corridors to link them up and added some lights. We haven't added any player start positions or weapons yet so the level is not quite playable.
Adding the Player Starts
Step 1: Select the PlayerStart actor
- Click on the Actor Class Browser icon in the toolbar. It looks like a chess pawn. A new window will open.
- Within the Actor Browser window open the Actor tree and then the NavigationPoint tree.
- Within the NavigationPoint tree click on the PlayerStart item so that it is highlighted.
- Minimise (or close) the actor browser window.
Step 2: Add PlayerStart objects to the level
- Move your view around within the 3D view and right-click on the floor of the room.
- Select the Add PlayerStart Here option. This will cause a joystick shape to appear. The joystick will be floating above the ground - which is fine.
- Add three more player starts.
- In the plan view move the player start points you just added around the map so that there is one in each room. You can move a player start by left-cliking on it so that it is highlighted and then dragging it around the map while holding down Shift and the left mouse button.
- You will notice a little red arrow sticking out of a player start when it is selected. This is the direction that the players will face when they spawn. It's well worth rotating the player start points so that they face away from walls as shown in the picture below.
Step 3: Adding Health and Weapons
Well done. You've managed to complete the fourth and final part of the initial tutorial. Hopefully you'll be looking at a four room map with corridors joining the rooms, complete with lights and some player starts.