Always snap to grid

Legacy:Decal (DX)

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DX :: Object (DX) >> Actor (DX) >> Decal (Engine)

Properties

float LastRenderedTime 
int MultiDecalLevel 
array<int> SurfList 

Functions

bool AttachDecal( float TraceDistance , optional vector DecalDir )
Trace forward and attach this decal to surfaces.
DetachDecal( )
Detach this decal from all surfaces.

Events

BeginPlay( )
Destroyed( )
Update( Actor L )