Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
Legacy:Decal (DX)
From Unreal Wiki, The Unreal Engine Documentation Site
Properties
- float LastRenderedTime
- int MultiDecalLevel
- array<int> SurfList
Functions
- bool AttachDecal( float TraceDistance , optional vector DecalDir )
- Trace forward and attach this decal to surfaces.
- DetachDecal( )
- Detach this decal from all surfaces.
Events
- BeginPlay( )
- Destroyed( )
- Update( Actor L )