Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
Legacy:Object (DX)
From Unreal Wiki, The Unreal Engine Documentation Site
DX :: Object (Core)
The base class of all objects.
Contents
Constants[edit]
See Object (UT).
Properties[edit]
See Object (UT).
Xhiris: TODO: Define ObjectFlags, ObjectInternal or copy definitions
Enums[edit]
See Built-in Structs (UT), specifically ESheerAxis.
Structures[edit]
Xhiris: What's "scale and sheering?"
Functions[edit]
- AllObjects( class<object> BaseClass , out object Object )
- Included in Deus Ex and Unreal Engine versions later than UT. Iterates through all objects, including all loaded classes. (see also Iterator)
- clock( out int cycles )
- DEUS_EX STM - Clock/unclock for optimization testing. See Code Optimization
- int CriticalDelete( Object myObject )
- (Deus Ex) Used to delete an object instantly (no garbish collection needed).
- float CyclesToSeconds( int cycles )
- Convert the cycles done using clock/unclock to seconds. Used for optimization testing. See Code Optimization
- string GetConfig( string ConfigSection , string ConfigKey )
- Grab a ConfigKey from ConfigSection from DeusEx.
- string Sprintf( string fmt , optional coerce string s0 , optional coerce string s1 , optional coerce string s2 , optional coerce string s3 )
- Sprintf function for simple string formatting
* mostly useful for localized strings
* Format specifiers are - %s for string and %d for integer (Though, really, %any_single_character will work)
* Use %% to actually print the percent sign - unclock( out int cycles )
- DEUS_EX STM - Clock/unclock for optimization testing. See Code Optimization
See Global_Function (UT), Vector and Rotator for others.
Xhiris: Global Function (UT) doesn't explicitly state that trig functions work in radians. Is this a problem?
Events[edit]
See Object (UT).
Xhiris: That page doesn't explicitly define those functions as events. Is this important?
Notes[edit]
Object is heavily modified from the UT version. Most of the beginning (about the first 250 lines) are the same.
Class Tree[edit]
(see Class Tree Listing (DX))
Other Games[edit]
- Object (UT2003)
- Object (UT)