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Legacy:Object (DX)

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DX :: Object (Core)

The base class of all objects.

Constants[edit]

See Object (UT).

Properties[edit]

See Object (UT).

Xhiris: TODO: Define ObjectFlags, ObjectInternal or copy definitions

Enums[edit]

See Built-in Structs (UT), specifically ESheerAxis.

Structures[edit]

See Built-in Structs (UT).

Xhiris: What's "scale and sheering?"

Functions[edit]

AllObjects( class<object> BaseClass , out object Object )
Included in Deus Ex and Unreal Engine versions later than UT. Iterates through all objects, including all loaded classes. (see also Iterator)
clock( out int cycles )
DEUS_EX STM - Clock/unclock for optimization testing. See Code Optimization
int CriticalDelete( Object myObject )
(Deus Ex) Used to delete an object instantly (no garbish collection needed).
float CyclesToSeconds( int cycles )
Convert the cycles done using clock/unclock to seconds. Used for optimization testing. See Code Optimization
string GetConfig( string ConfigSection , string ConfigKey )
Grab a ConfigKey from ConfigSection from DeusEx.
string Sprintf( string fmt , optional coerce string s0 , optional coerce string s1 , optional coerce string s2 , optional coerce string s3 )
Sprintf function for simple string formatting
* mostly useful for localized strings
* Format specifiers are - %s for string and %d for integer (Though, really, %any_single_character will work)
* Use %% to actually print the percent sign
unclock( out int cycles )
DEUS_EX STM - Clock/unclock for optimization testing. See Code Optimization

See Global_Function (UT), Vector and Rotator for others.

Xhiris: Global Function (UT) doesn't explicitly state that trig functions work in radians. Is this a problem?

Events[edit]

See Object (UT).

Xhiris: That page doesn't explicitly define those functions as events. Is this important?


Notes[edit]

Object is heavily modified from the UT version. Most of the beginning (about the first 250 lines) are the same.

Class Tree[edit]

(see Class Tree Listing (DX))

Other Games[edit]