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- ...gacy:Object (DX)|Object (DX)]] >> [[Legacy:BrushBuilder (DX)|BrushBuilder (DX)]] >> CubeBuilder (Editor)}} ; BuildCube( int Direction , float dx , float dy , float dz ): ...579 bytes (70 words) - 22:01, 25 November 2006
- ...> [[Legacy:Actor (DX)|Actor (DX)]] >> [[Legacy:Projectile (DX)|Projectile (DX)]] >> Fragment (Engine)}} [[Category:Legacy Class (DX)|{{PAGENAME}}]] ...943 bytes (103 words) - 22:05, 25 November 2006
- ...X|DX]] :: [[Legacy:Object (DX)|Object (DX)]] >> [[Legacy:Actor (DX)|Actor (DX)]] >> Decoration (Engine)}} [[Category:Legacy Class (DX)|{{PAGENAME}}]] ...1 KB (103 words) - 22:02, 25 November 2006
- {{classbox| [[Legacy:DX|DX]] :: [[Legacy:Object (DX)|Object (DX)]] >> BrushBuilder (Editor)}} [[Category:Legacy Class (DX)|{{PAGENAME}}]] ...1 KB (144 words) - 21:59, 25 November 2006
- ==DX Packages/Folders not in UT== * [[Legacy:Object (DX)|Object (DX)]] ...7 KB (1,040 words) - 10:42, 25 November 2006
- [[Legacy:Object (DX)|Object]] +- [[Legacy:Actor (DX)|Actor]] (expanded in [[Legacy:Actor Class Hierarchy (DX)|Actor Class Hierarchy]] ...21 KB (1,348 words) - 12:57, 14 November 2009
- | parent2 = Object ...nction '''BuildTerrain''' ([[int]] '''Direction''', [[float]] '''dx''', [[float]] '''dy''', [[float]] '''dz''', [[int]] '''Width ...1 KB (166 words) - 10:11, 17 May 2008