The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
Legacy:Decoration (DX)
From Unreal Wiki, The Unreal Engine Documentation Site
Properties[edit]
- Float BaseEyeHeight
- For conversations
- bool bBobbing
- bool bOnlyTriggerable
- bool bPushable
- bool bPushSoundPlaying
- bool bSplash
- bool bWasCarried
- class<inventory> content2
- class<inventory> content3
- class<inventory> contents
- class<actor> EffectWhenDestroyed
- sound EndPushSound
- int numLandings
- sound PushSound
Functions[edit]
- BaseChange( )
- Bump( actor Other )
- Destroyed( )
- Drop( vector newVel )
- FollowHolder( Actor Other )
- Frag( class<fragment> FragType , vector Momentum , float DSize , int NumFrags )
- Landed( vector HitNormall )
- skinnedFrag( class<fragment> FragType , texture FragSkin , vector Momentum , float DSize , int NumFrags )
- Timer( )
- Trigger( actor Other , pawn EventInstigator )
- ZoneChange( ZoneInfo NewZone )