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Difference between revisions of "Legacy:DefensePoint"

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{{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> [[Legacy:AmbushPoint|AmbushPoint]] >> DefensePoint (Package: Botpack)}}
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{{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:AmbushPoint|AmbushPoint]] >> DefensePoint}}
  
''See also [[Legacy:Creating A Defense Point In UT200x|Creating A Defense Point In UT200x]].''
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''See also [[Legacy:Creating A Defense Point In UT2003|Creating A Defense Point In UT2003]].''
  
 
A DefensePoint tells a bot that this spot is a good place to defend the base. Defense points can also be used with [[Legacy:DistanceViewTrigger|DistanceViewTrigger]]s to set up sniping posts; don't forget to set bSniping to true.
 
A DefensePoint tells a bot that this spot is a good place to defend the base. Defense points can also be used with [[Legacy:DistanceViewTrigger|DistanceViewTrigger]]s to set up sniping posts; don't forget to set bSniping to true.
  
Read [[Legacy:UnrealScriptedSequence|UnrealScriptedSequence]] for more info on placing DefensePoints.
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Read [[Legacy:Strategic Bots|Strategic Bots]] for more info on placing DefensePoints.
  
==Properties==
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==Properties ==
  
===Inherited from AmbushPoint===
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===Inherited from AmbushPoint ===
; bool bSniping : Defaults to <tt>false</tt>. Set this to <tt>true</tt> if you want bots to use this DefensePoint as a spot for sniping.
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; float SightRadius : In world units, the radius the bot standing on the DefensePoint will look for enemies, either for sniping or normal defending. Defaults to 5,000 world units.
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===DefensePoint Group===
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These properties are listed under the AmbushPoint tab which is contained within the properties of the DefensePoint actor
; name FortTag :Used in [[Legacy:Assault|Assault]] maps (and possibly other gametypes) to associate the DefensePoint with a certain object/goal that is being defended.
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; byte Priority : This is the weight the DefensePoint is given when a bot is selecting a spot upon which to defend. Give more critical points higher values and give auxiliary spots like sniping points lesser values.
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; byte Team :This is the number of the team that will use the DefensePoint. See [[Legacy:PlayerStart|PlayerStart]] for what number represents each color team.
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==Related Topics==
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;bSniping :Defaults to <tt>false</tt>. Set this to <tt>true</tt> if you want bots to use this DefensePoint as a spot for sniping.
* [[Legacy:DistanceViewTrigger|DistanceViewTrigger]]
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* [[Legacy:Strategic Bots|Strategic Bots]]
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** [[Legacy:Creating A Defense Point In UT200x|Creating a Defense Point in UT200x]]
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** [[Legacy:UnrealScriptedSequence|UnrealScriptedSequence]]
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==Comments==
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;SightRadius :In world units, the radius the bot standing on the DefensePoint will look for enemies, either for sniping or normal defending. Defaults to 5,000 world units.
  
'''Birelli:''' I'm not sure but I believe that if any DefensePoint on a given team/fort has a priority greater than 0, then any DefensePoint with a value of 0 is ignored
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===DefensePoint Properties ===
  
'''Legal:''' Where does the bot stand? The center, anywhere within collision radius etc...?
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These are listed under the DefensePoint tab in the properties sheet.
 +
 
 +
;FortTag :Used in [[Legacy:Assault|Assault]] maps (and possibly other gametypes) to associate the DefensePoint with a certain object/goal that is being defended.
 +
 
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;Priority : This is the weight the DefensePoint is given when a bot is selecting a spot upon which to defend. Give more critical points higher values and give auxiliary spots like sniping points lesser values.
 +
 
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:: <i>I'm not sure but I believe that if any DefensePoint on a given team/fort has a priority greater than 0, then any DefensePoint with a value of 0 is ignored &ndash; Birelli</i>
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;Team :This is the number of the team that will use the DefensePoint. See [[Legacy:PlayerStart|PlayerStart]] for what number represents each color team.
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==Related Topics ==
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*[[Legacy:AmbushPoint|AmbushPoint]]
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*[[Legacy:DistanceViewTrigger|DistanceViewTrigger]]
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*[[Legacy:Strategic Bots|Strategic Bots]]
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==Comments ==
 +
 
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'''Legal:''' Where does the bot stand? The center, anywhere within collision radius etc...?
  
 
'''Tarquin:''' Centre, I think.  
 
'''Tarquin:''' Centre, I think.  

Revision as of 17:55, 31 January 2003

UT :: Actor >> NavigationPoint >> AmbushPoint >> DefensePoint

See also Creating A Defense Point In UT2003.

A DefensePoint tells a bot that this spot is a good place to defend the base. Defense points can also be used with DistanceViewTriggers to set up sniping posts; don't forget to set bSniping to true.

Read Strategic Bots for more info on placing DefensePoints.

Properties

Inherited from AmbushPoint

These properties are listed under the AmbushPoint tab which is contained within the properties of the DefensePoint actor

bSniping 
Defaults to false. Set this to true if you want bots to use this DefensePoint as a spot for sniping.
SightRadius 
In world units, the radius the bot standing on the DefensePoint will look for enemies, either for sniping or normal defending. Defaults to 5,000 world units.

DefensePoint Properties

These are listed under the DefensePoint tab in the properties sheet.

FortTag 
Used in Assault maps (and possibly other gametypes) to associate the DefensePoint with a certain object/goal that is being defended.
Priority 
This is the weight the DefensePoint is given when a bot is selecting a spot upon which to defend. Give more critical points higher values and give auxiliary spots like sniping points lesser values.
I'm not sure but I believe that if any DefensePoint on a given team/fort has a priority greater than 0, then any DefensePoint with a value of 0 is ignored – Birelli
Team 
This is the number of the team that will use the DefensePoint. See PlayerStart for what number represents each color team.

Related Topics

Comments

Legal: Where does the bot stand? The center, anywhere within collision radius etc...?

Tarquin: Centre, I think.

Legal: :pissed: