I'm a doctor, not a mechanic
Difference between revisions of "Legacy:DefensePoint"
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− | {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor | + | {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:AmbushPoint|AmbushPoint]] >> DefensePoint}} |
− | ''See also [[Legacy:Creating A Defense Point In | + | ''See also [[Legacy:Creating A Defense Point In UT2003|Creating A Defense Point In UT2003]].'' |
A DefensePoint tells a bot that this spot is a good place to defend the base. Defense points can also be used with [[Legacy:DistanceViewTrigger|DistanceViewTrigger]]s to set up sniping posts; don't forget to set bSniping to true. | A DefensePoint tells a bot that this spot is a good place to defend the base. Defense points can also be used with [[Legacy:DistanceViewTrigger|DistanceViewTrigger]]s to set up sniping posts; don't forget to set bSniping to true. | ||
− | Read [[Legacy: | + | Read [[Legacy:Strategic Bots|Strategic Bots]] for more info on placing DefensePoints. |
− | ==Properties== | + | ==Properties == |
− | ===Inherited from AmbushPoint=== | + | ===Inherited from AmbushPoint === |
− | + | ||
− | + | ||
− | + | These properties are listed under the AmbushPoint tab which is contained within the properties of the DefensePoint actor | |
− | + | ||
− | + | ||
− | + | ||
− | + | ;bSniping :Defaults to <tt>false</tt>. Set this to <tt>true</tt> if you want bots to use this DefensePoint as a spot for sniping. | |
− | + | ||
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− | + | ;SightRadius :In world units, the radius the bot standing on the DefensePoint will look for enemies, either for sniping or normal defending. Defaults to 5,000 world units. | |
− | + | ===DefensePoint Properties === | |
− | '''Legal:''' Where does the bot stand? | + | These are listed under the DefensePoint tab in the properties sheet. |
+ | |||
+ | ;FortTag :Used in [[Legacy:Assault|Assault]] maps (and possibly other gametypes) to associate the DefensePoint with a certain object/goal that is being defended. | ||
+ | |||
+ | ;Priority : This is the weight the DefensePoint is given when a bot is selecting a spot upon which to defend. Give more critical points higher values and give auxiliary spots like sniping points lesser values. | ||
+ | |||
+ | :: <i>I'm not sure but I believe that if any DefensePoint on a given team/fort has a priority greater than 0, then any DefensePoint with a value of 0 is ignored – Birelli</i> | ||
+ | |||
+ | ;Team :This is the number of the team that will use the DefensePoint. See [[Legacy:PlayerStart|PlayerStart]] for what number represents each color team. | ||
+ | |||
+ | ==Related Topics == | ||
+ | *[[Legacy:AmbushPoint|AmbushPoint]] | ||
+ | *[[Legacy:DistanceViewTrigger|DistanceViewTrigger]] | ||
+ | *[[Legacy:Strategic Bots|Strategic Bots]] | ||
+ | |||
+ | ==Comments == | ||
+ | |||
+ | '''Legal:''' Where does the bot stand? The center, anywhere within collision radius etc...? | ||
'''Tarquin:''' Centre, I think. | '''Tarquin:''' Centre, I think. |
Revision as of 17:55, 31 January 2003
See also Creating A Defense Point In UT2003.
A DefensePoint tells a bot that this spot is a good place to defend the base. Defense points can also be used with DistanceViewTriggers to set up sniping posts; don't forget to set bSniping to true.
Read Strategic Bots for more info on placing DefensePoints.
Contents
Properties
Inherited from AmbushPoint
These properties are listed under the AmbushPoint tab which is contained within the properties of the DefensePoint actor
- bSniping
- Defaults to false. Set this to true if you want bots to use this DefensePoint as a spot for sniping.
- SightRadius
- In world units, the radius the bot standing on the DefensePoint will look for enemies, either for sniping or normal defending. Defaults to 5,000 world units.
DefensePoint Properties
These are listed under the DefensePoint tab in the properties sheet.
- FortTag
- Used in Assault maps (and possibly other gametypes) to associate the DefensePoint with a certain object/goal that is being defended.
- Priority
- This is the weight the DefensePoint is given when a bot is selecting a spot upon which to defend. Give more critical points higher values and give auxiliary spots like sniping points lesser values.
-
- I'm not sure but I believe that if any DefensePoint on a given team/fort has a priority greater than 0, then any DefensePoint with a value of 0 is ignored – Birelli
- Team
- This is the number of the team that will use the DefensePoint. See PlayerStart for what number represents each color team.
Related Topics
Comments
Legal: Where does the bot stand? The center, anywhere within collision radius etc...?
Tarquin: Centre, I think.
Legal: :pissed: