Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

Legacy:DefensePoint

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT :: Actor (UT) >> NavigationPoint (UT) >> AmbushPoint >> DefensePoint (Package: Botpack)

See also Creating A Defense Point In UT200x.

A DefensePoint tells a bot that this spot is a good place to defend the base. Defense points can also be used with DistanceViewTriggers to set up sniping posts; don't forget to set bSniping to true.

Read UnrealScriptedSequence for more info on placing DefensePoints.

Properties[edit]

Inherited from AmbushPoint[edit]

bool bSniping 
Defaults to false. Set this to true if you want bots to use this DefensePoint as a spot for sniping.
float SightRadius 
In world units, the radius the bot standing on the DefensePoint will look for enemies, either for sniping or normal defending. Defaults to 5,000 world units.

DefensePoint Group[edit]

name FortTag 
Used in Assault maps (and possibly other gametypes) to associate the DefensePoint with a certain object/goal that is being defended.
byte Priority 
This is the weight the DefensePoint is given when a bot is selecting a spot upon which to defend. Give more critical points higher values and give auxiliary spots like sniping points lesser values.
byte Team 
This is the number of the team that will use the DefensePoint. See PlayerStart for what number represents each color team.

Related Topics[edit]

Comments[edit]

Birelli: I'm not sure but I believe that if any DefensePoint on a given team/fort has a priority greater than 0, then any DefensePoint with a value of 0 is ignored

Legal: Where does the bot stand? The center, anywhere within collision radius etc...?

Tarquin: Centre, I think.

Legal: :pissed: