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Difference between revisions of "Legacy:DefensePoint"

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{{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:AmbushPoint|AmbushPoint]] >> DefensePoint}}
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{{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor|Actor]] >> [[Legacy:NavigationPoint|NavigationPoint]] >> [[Legacy:AmbushPoint|AmbushPoint]] >> DefensePoint (Package: Botpack)}}
  
 
''See also [[Legacy:Creating A Defense Point In UT2003|Creating A Defense Point In UT2003]].''
 
''See also [[Legacy:Creating A Defense Point In UT2003|Creating A Defense Point In UT2003]].''
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===Inherited from AmbushPoint ===
 
===Inherited from AmbushPoint ===
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;bool bSniping : Defaults to <tt>false</tt>. Set this to <tt>true</tt> if you want bots to use this DefensePoint as a spot for sniping.
  
These properties are listed under the AmbushPoint tab which is contained within the properties of the DefensePoint actor
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;float SightRadius : In world units, the radius the bot standing on the DefensePoint will look for enemies, either for sniping or normal defending. Defaults to 5,000 world units.
  
;bSniping :Defaults to <tt>false</tt>. Set this to <tt>true</tt> if you want bots to use this DefensePoint as a spot for sniping.
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===DefensePoint Group ===
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;name FortTag :Used in [[Legacy:Assault|Assault]] maps (and possibly other gametypes) to associate the DefensePoint with a certain object/goal that is being defended.
  
;SightRadius :In world units, the radius the bot standing on the DefensePoint will look for enemies, either for sniping or normal defending. Defaults to 5,000 world units.
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;byte Priority : This is the weight the DefensePoint is given when a bot is selecting a spot upon which to defend. Give more critical points higher values and give auxiliary spots like sniping points lesser values.
  
===DefensePoint Properties ===
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'''Birelli:''' I'm not sure but I believe that if any DefensePoint on a given team/fort has a priority greater than 0, then any DefensePoint with a value of 0 is ignored
  
These are listed under the DefensePoint tab in the properties sheet.
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;byte Team :This is the number of the team that will use the DefensePoint. See [[Legacy:PlayerStart|PlayerStart]] for what number represents each color team.
 
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;FortTag :Used in [[Legacy:Assault|Assault]] maps (and possibly other gametypes) to associate the DefensePoint with a certain object/goal that is being defended.
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;Priority : This is the weight the DefensePoint is given when a bot is selecting a spot upon which to defend. Give more critical points higher values and give auxiliary spots like sniping points lesser values.
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:: <i>I'm not sure but I believe that if any DefensePoint on a given team/fort has a priority greater than 0, then any DefensePoint with a value of 0 is ignored &ndash; Birelli</i>
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;Team :This is the number of the team that will use the DefensePoint. See [[Legacy:PlayerStart|PlayerStart]] for what number represents each color team.
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==Related Topics ==
 
==Related Topics ==
*[[Legacy:AmbushPoint|AmbushPoint]]
 
 
*[[Legacy:DistanceViewTrigger|DistanceViewTrigger]]
 
*[[Legacy:DistanceViewTrigger|DistanceViewTrigger]]
 
*[[Legacy:Strategic Bots|Strategic Bots]]
 
*[[Legacy:Strategic Bots|Strategic Bots]]

Revision as of 10:09, 23 May 2003

UT :: Actor >> NavigationPoint >> AmbushPoint >> DefensePoint (Package: Botpack)

See also Creating A Defense Point In UT2003.

A DefensePoint tells a bot that this spot is a good place to defend the base. Defense points can also be used with DistanceViewTriggers to set up sniping posts; don't forget to set bSniping to true.

Read Strategic Bots for more info on placing DefensePoints.

Properties

Inherited from AmbushPoint

bool bSniping 
Defaults to false. Set this to true if you want bots to use this DefensePoint as a spot for sniping.
float SightRadius 
In world units, the radius the bot standing on the DefensePoint will look for enemies, either for sniping or normal defending. Defaults to 5,000 world units.

DefensePoint Group

name FortTag 
Used in Assault maps (and possibly other gametypes) to associate the DefensePoint with a certain object/goal that is being defended.
byte Priority 
This is the weight the DefensePoint is given when a bot is selecting a spot upon which to defend. Give more critical points higher values and give auxiliary spots like sniping points lesser values.

Birelli: I'm not sure but I believe that if any DefensePoint on a given team/fort has a priority greater than 0, then any DefensePoint with a value of 0 is ignored

byte Team 
This is the number of the team that will use the DefensePoint. See PlayerStart for what number represents each color team.

Related Topics

Comments

Legal: Where does the bot stand? The center, anywhere within collision radius etc...?

Tarquin: Centre, I think.

Legal: :pissed: